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|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Weapon class
*/
#include "Keyboard.h"
#include "KeyMap.h"
#include "Game.h"
#include "Ship.h"
// +----------------------------------------------------------------------+
struct KeyName
{
int category;
int key;
const char* name;
const char* desc;
};
static KeyName key_action_table[] = {
{ KeyMap::KEY_FLIGHT, KEY_PLUS_X, "KEY_PLUS_X", "Translate Right" },
{ KeyMap::KEY_FLIGHT, KEY_MINUS_X, "KEY_MINUS_X", "Translate Left" },
{ KeyMap::KEY_FLIGHT, KEY_PLUS_Y, "KEY_PLUS_Y", "Translate Forward" },
{ KeyMap::KEY_FLIGHT, KEY_MINUS_Y, "KEY_MINUS_Y", "Translate Aft" },
{ KeyMap::KEY_FLIGHT, KEY_PLUS_Z, "KEY_PLUS_Z", "Translate Up" },
{ KeyMap::KEY_FLIGHT, KEY_MINUS_Z, "KEY_MINUS_Z", "Translate Down" },
{ KeyMap::KEY_FLIGHT, KEY_PITCH_UP, "KEY_PITCH_UP", "Pitch Up" },
{ KeyMap::KEY_FLIGHT, KEY_PITCH_DOWN, "KEY_PITCH_DOWN", "Pitch Down" },
{ KeyMap::KEY_FLIGHT, KEY_YAW_LEFT, "KEY_YAW_LEFT", "Yaw Left" },
{ KeyMap::KEY_FLIGHT, KEY_YAW_RIGHT, "KEY_YAW_RIGHT", "Yaw Right" },
{ KeyMap::KEY_FLIGHT, KEY_ROLL_LEFT, "KEY_ROLL_LEFT", "Roll Left" },
{ KeyMap::KEY_FLIGHT, KEY_ROLL_RIGHT, "KEY_ROLL_RIGHT", "Roll Right" },
{ KeyMap::KEY_FLIGHT, KEY_CENTER, "KEY_CENTER", "Center" },
{ KeyMap::KEY_FLIGHT, KEY_ROLL_ENABLE, "KEY_ROLL_ENABLE", "Roll Enable" },
{ KeyMap::KEY_FLIGHT, KEY_SWAP_ROLL_YAW, "KEY_SWAP_ROLL_YAW", "Swap Ctrl Axes" },
{ KeyMap::KEY_WEAPONS, KEY_ACTION_0, "KEY_ACTION_0", "Fire Primary" },
{ KeyMap::KEY_WEAPONS, KEY_ACTION_1, "KEY_ACTION_1", "Fire Secondary" },
{ KeyMap::KEY_WEAPONS, KEY_ACTION_2, "KEY_ACTION_2", "Action 2" },
{ KeyMap::KEY_WEAPONS, KEY_ACTION_3, "KEY_ACTION_3", "Action 3" },
{ KeyMap::KEY_FLIGHT, KEY_CONTROL_MODEL, "KEY_CONTROL_MODEL" },
{ KeyMap::KEY_FLIGHT, KEY_MOUSE_SELECT, "KEY_MOUSE_SELECT" },
{ KeyMap::KEY_FLIGHT, KEY_MOUSE_SENSE, "KEY_MOUSE_SENSE" },
{ KeyMap::KEY_FLIGHT, KEY_MOUSE_SWAP, "KEY_MOUSE_SWAP" },
{ KeyMap::KEY_FLIGHT, KEY_MOUSE_INVERT, "KEY_MOUSE_INVERT" },
{ KeyMap::KEY_FLIGHT, KEY_MOUSE_ACTIVE, "KEY_MOUSE_ACTIVE", "Toggle Mouse Ctrl" },
{ KeyMap::KEY_FLIGHT, KEY_JOY_SELECT, "KEY_JOY_SELECT" },
{ KeyMap::KEY_FLIGHT, KEY_JOY_RUDDER, "KEY_JOY_RUDDER" },
{ KeyMap::KEY_FLIGHT, KEY_JOY_THROTTLE, "KEY_JOY_THROTTLE" },
{ KeyMap::KEY_FLIGHT, KEY_JOY_SENSE, "KEY_JOY_SENSE" },
{ KeyMap::KEY_FLIGHT, KEY_JOY_DEAD_ZONE, "KEY_JOY_DEAD_ZONE" },
{ KeyMap::KEY_FLIGHT, KEY_JOY_SWAP, "KEY_JOY_SWAP" },
{ KeyMap::KEY_FLIGHT, KEY_AXIS_YAW, "KEY_AXIS_YAW" },
{ KeyMap::KEY_FLIGHT, KEY_AXIS_PITCH, "KEY_AXIS_PITCH" },
{ KeyMap::KEY_FLIGHT, KEY_AXIS_ROLL, "KEY_AXIS_ROLL" },
{ KeyMap::KEY_FLIGHT, KEY_AXIS_THROTTLE, "KEY_AXIS_THROTTLE" },
{ KeyMap::KEY_FLIGHT, KEY_AXIS_YAW_INVERT, "KEY_AXIS_YAW_INVERT" },
{ KeyMap::KEY_FLIGHT, KEY_AXIS_PITCH_INVERT, "KEY_AXIS_PITCH_INVERT" },
{ KeyMap::KEY_FLIGHT, KEY_AXIS_ROLL_INVERT, "KEY_AXIS_ROLL_INVERT" },
{ KeyMap::KEY_FLIGHT, KEY_AXIS_THROTTLE_INVERT, "KEY_AXIS_THROTTLE_INVERT" },
{ KeyMap::KEY_MISC, KEY_EXIT, "KEY_EXIT", "Exit" },
{ KeyMap::KEY_MISC, KEY_PAUSE, "KEY_PAUSE", "Pause" },
// { KeyMap::KEY_VIEW, KEY_NEXT_VIEW, "KEY_NEXT_VIEW", "Next View" },
{ KeyMap::KEY_VIEW, KEY_TARGET_PADLOCK, "KEY_TARGET_PADLOCK","Padlock Target" },
{ KeyMap::KEY_VIEW, KEY_THREAT_PADLOCK, "KEY_THREAT_PADLOCK","Padlock Threat" },
{ KeyMap::KEY_WEAPONS, KEY_LOCK_TARGET, "KEY_LOCK_TARGET", "Lock Target" },
{ KeyMap::KEY_WEAPONS, KEY_LOCK_THREAT, "KEY_LOCK_THREAT", "Lock Threat" },
{ KeyMap::KEY_WEAPONS, KEY_LOCK_CLOSEST_SHIP, "KEY_LOCK_CLOSEST_SHIP", "Lock Closest Ship" },
{ KeyMap::KEY_WEAPONS, KEY_LOCK_CLOSEST_THREAT, "KEY_LOCK_CLOSEST_THREAT", "Lock Closest Threat" },
{ KeyMap::KEY_WEAPONS, KEY_LOCK_HOSTILE_SHIP, "KEY_LOCK_HOSTILE_SHIP", "Lock Hostile Ship" },
{ KeyMap::KEY_WEAPONS, KEY_LOCK_HOSTILE_THREAT, "KEY_LOCK_HOSTILE_THREAT", "Lock Hostile Threat" },
{ KeyMap::KEY_WEAPONS, KEY_CYCLE_SUBTARGET, "KEY_CYCLE_SUBTARGET", "Target Subsystem" },
{ KeyMap::KEY_WEAPONS, KEY_PREV_SUBTARGET, "KEY_PREV_SUBTARGET", "Previous Subsystem" },
{ KeyMap::KEY_FLIGHT, KEY_AUTO_NAV, "KEY_AUTO_NAV", "Autonav" },
{ KeyMap::KEY_MISC, KEY_TIME_COMPRESS, "KEY_TIME_COMPRESS", "Compress Time" },
{ KeyMap::KEY_MISC, KEY_TIME_EXPAND, "KEY_TIME_EXPAND", "Expand Time" },
{ KeyMap::KEY_MISC, KEY_TIME_SKIP, "KEY_TIME_SKIP", "Skip to Next Event" },
{ KeyMap::KEY_FLIGHT, KEY_THROTTLE_UP, "KEY_THROTTLE_UP", "Throttle Up" },
{ KeyMap::KEY_FLIGHT, KEY_THROTTLE_DOWN, "KEY_THROTTLE_DOWN", "Throttle Down" },
{ KeyMap::KEY_FLIGHT, KEY_THROTTLE_ZERO, "KEY_THROTTLE_ZERO", "All Stop" },
{ KeyMap::KEY_FLIGHT, KEY_THROTTLE_FULL, "KEY_THROTTLE_FULL", "Full Throttle" },
{ KeyMap::KEY_FLIGHT, KEY_AUGMENTER, "KEY_AUGMENTER", "Augmenter" },
{ KeyMap::KEY_FLIGHT, KEY_FLCS_MODE_AUTO, "KEY_FLCS_MODE_AUTO","FLCS Mode Toggle" },
{ KeyMap::KEY_FLIGHT, KEY_COMMAND_MODE, "KEY_COMMAND_MODE", "CMD Mode Toggle" },
{ KeyMap::KEY_FLIGHT, KEY_DROP_ORBIT, "KEY_DROP_ORBIT", "Break Orbit" },
{ KeyMap::KEY_FLIGHT, KEY_GEAR_TOGGLE, "KEY_GEAR_TOGGLE", "Landing Gear" },
{ KeyMap::KEY_FLIGHT, KEY_NAVLIGHT_TOGGLE, "KEY_NAVLIGHT_TOGGLE","Nav Lights" },
{ KeyMap::KEY_WEAPONS, KEY_CYCLE_PRIMARY, "KEY_CYCLE_PRIMARY", "Cycle Primary" },
{ KeyMap::KEY_WEAPONS, KEY_CYCLE_SECONDARY, "KEY_CYCLE_SECONDARY", "Cycle Secondary" },
{ KeyMap::KEY_VIEW, KEY_HUD_INST, "KEY_HUD_INST", "Instr. Display" },
{ KeyMap::KEY_VIEW, KEY_CAM_BRIDGE, "KEY_CAM_BRIDGE", "Bridge Cam" },
{ KeyMap::KEY_VIEW, KEY_CAM_VIRT, "KEY_CAM_VIRT", "Virtual Cockpit" },
{ KeyMap::KEY_VIEW, KEY_CAM_CHASE, "KEY_CAM_CHASE", "Chase Cam" },
{ KeyMap::KEY_VIEW, KEY_CAM_DROP, "KEY_CAM_DROP", "Drop Cam" },
{ KeyMap::KEY_VIEW, KEY_CAM_EXTERN, "KEY_CAM_EXTERN", "Orbit Cam" },
{ KeyMap::KEY_MISC, KEY_HUD_MODE, "KEY_HUD_MODE", "HUD Mode" },
{ KeyMap::KEY_MISC, KEY_HUD_COLOR, "KEY_HUD_COLOR", "HUD Color" },
{ KeyMap::KEY_MISC, KEY_HUD_WARN, "KEY_HUD_WARN", "Master Caution" },
{ KeyMap::KEY_MISC, KEY_NAV_DLG, "KEY_NAV_DLG", "NAV Window" },
{ KeyMap::KEY_MISC, KEY_WEP_DLG, "KEY_WEP_DLG", "TAC Overlay" },
{ KeyMap::KEY_MISC, KEY_FLT_DLG, "KEY_FLT_DLG", "FLT Window" },
{ KeyMap::KEY_MISC, KEY_ENG_DLG, "KEY_ENG_DLG", "ENG Window" },
{ KeyMap::KEY_VIEW, KEY_ZOOM_WIDE, "KEY_ZOOM_WIDE", "Toggle Wide Angle" },
{ KeyMap::KEY_VIEW, KEY_ZOOM_IN, "KEY_ZOOM_IN", "Zoom In" },
{ KeyMap::KEY_VIEW, KEY_ZOOM_OUT, "KEY_ZOOM_OUT", "Zoom Out" },
{ KeyMap::KEY_VIEW, KEY_CAM_VIRT_PLUS_AZ, "KEY_CAM_VIRT_PLUS_AZ", "Look Left" },
{ KeyMap::KEY_VIEW, KEY_CAM_VIRT_MINUS_AZ, "KEY_CAM_VIRT_MINUS_AZ", "Look Right" },
{ KeyMap::KEY_VIEW, KEY_CAM_VIRT_PLUS_EL, "KEY_CAM_VIRT_PLUS_EL", "Look Up" },
{ KeyMap::KEY_VIEW, KEY_CAM_VIRT_MINUS_EL, "KEY_CAM_VIRT_MINUS_EL", "Look Down" },
{ KeyMap::KEY_VIEW, KEY_CAM_CYCLE_OBJECT, "KEY_CAM_CYCLE_OBJECT", "View Next Object" },
{ KeyMap::KEY_VIEW, KEY_CAM_EXT_PLUS_AZ, "KEY_CAM_EXT_PLUS_AZ", "View Spin Left" },
{ KeyMap::KEY_VIEW, KEY_CAM_EXT_MINUS_AZ, "KEY_CAM_EXT_MINUS_AZ", "View Spin Right" },
{ KeyMap::KEY_VIEW, KEY_CAM_EXT_PLUS_EL, "KEY_CAM_EXT_PLUS_EL", "View Raise" },
{ KeyMap::KEY_VIEW, KEY_CAM_EXT_MINUS_EL, "KEY_CAM_EXT_MINUS_EL", "View Lower" },
{ KeyMap::KEY_VIEW, KEY_CAM_EXT_PLUS_RANGE, "KEY_CAM_EXT_PLUS_RANGE", "View Farther" },
{ KeyMap::KEY_VIEW, KEY_CAM_EXT_MINUS_RANGE,"KEY_CAM_EXT_MINUS_RANGE", "View Closer" },
{ KeyMap::KEY_VIEW, KEY_CAM_VIEW_SELECTION, "KEY_CAM_VIEW_SELECTION", "View Selection" },
{ KeyMap::KEY_WEAPONS, KEY_TARGET_SELECTION, "KEY_TARGET_SELECTION", "Target Selection" },
{ KeyMap::KEY_MISC, KEY_RADIO_MENU, "KEY_RADIO_MENU", "Radio Call" },
{ KeyMap::KEY_MISC, KEY_QUANTUM_MENU, "KEY_QUANTUM_MENU", "Quantum Drive" },
{ KeyMap::KEY_MISC, KEY_MFD1, "KEY_MFD1", "MFD 1" },
{ KeyMap::KEY_MISC, KEY_MFD2, "KEY_MFD2", "MFD 2" },
{ KeyMap::KEY_MISC, KEY_MFD3, "KEY_MFD3", "MFD 3" },
{ KeyMap::KEY_MISC, KEY_MFD4, "KEY_MFD4", "MFD 4" },
{ KeyMap::KEY_MISC, KEY_SELF_DESTRUCT, "KEY_SELF_DESTRUCT", "Self Destruct" },
{ KeyMap::KEY_MISC, KEY_COMM_ATTACK_TGT, "KEY_COMM_ATTACK_TGT", "'Attack Tgt'" },
{ KeyMap::KEY_MISC, KEY_COMM_ESCORT_TGT, "KEY_COMM_ESCORT_TGT", "'Escort Tgt'" },
{ KeyMap::KEY_MISC, KEY_COMM_WEP_FREE, "KEY_COMM_WEP_FREE", "'Break & Attack'" },
{ KeyMap::KEY_MISC, KEY_COMM_WEP_HOLD, "KEY_COMM_WEP_HOLD", "'Form Up'" },
{ KeyMap::KEY_MISC, KEY_COMM_COVER_ME, "KEY_COMM_COVER_ME", "'Help Me Out!'" },
{ KeyMap::KEY_MISC, KEY_COMM_SKIP_NAV, "KEY_COMM_SKIP_NAV", "'Skip Navpoint'" },
{ KeyMap::KEY_MISC, KEY_COMM_RETURN_TO_BASE,"KEY_COMM_RETURN_TO_BASE", "'Return to Base'" },
{ KeyMap::KEY_MISC, KEY_COMM_CALL_INBOUND, "KEY_COMM_CALL_INBOUND", "'Call Inbound'" },
{ KeyMap::KEY_MISC, KEY_COMM_REQUEST_PICTURE, "KEY_COMM_REQUEST_PICTURE", "'Request Picture'" },
{ KeyMap::KEY_MISC, KEY_COMM_REQUEST_SUPPORT, "KEY_COMM_REQUEST_SUPPORT", "'Request Support'" },
{ KeyMap::KEY_MISC, KEY_CHAT_BROADCAST, "KEY_CHAT_BROADCAST", "Chat Broadcast" },
{ KeyMap::KEY_MISC, KEY_CHAT_TEAM, "KEY_CHAT_TEAM", "Chat Team" },
{ KeyMap::KEY_MISC, KEY_CHAT_WING, "KEY_CHAT_WING", "Chat Wingman" },
{ KeyMap::KEY_MISC, KEY_CHAT_UNIT, "KEY_CHAT_UNIT", "Chat Unit" },
{ KeyMap::KEY_WEAPONS, KEY_SHIELDS_UP, "KEY_SHIELDS_UP", "Raise Shields" },
{ KeyMap::KEY_WEAPONS, KEY_SHIELDS_DOWN, "KEY_SHIELDS_DOWN", "Lower Shields" },
{ KeyMap::KEY_WEAPONS, KEY_SHIELDS_FULL, "KEY_SHIELDS_FULL", "Full Shields" },
{ KeyMap::KEY_WEAPONS, KEY_SHIELDS_ZERO, "KEY_SHIELDS_ZERO", "Zero Shields" },
{ KeyMap::KEY_WEAPONS, KEY_SENSOR_MODE, "KEY_SENSOR_MODE", "Sensor Mode" },
{ KeyMap::KEY_WEAPONS, KEY_SENSOR_GROUND_MODE, "KEY_SENSOR_GROUND_MODE", "Sensor AGM" },
{ KeyMap::KEY_WEAPONS, KEY_SENSOR_BEAM, "KEY_SENSOR_BEAM", "Sensor Sweep Angle" },
{ KeyMap::KEY_WEAPONS, KEY_SENSOR_RANGE_PLUS, "KEY_SENSOR_RANGE_PLUS", "Inc Sensor Range" },
{ KeyMap::KEY_WEAPONS, KEY_SENSOR_RANGE_MINUS, "KEY_SENSOR_RANGE_MINUS", "Dec Sensor Range" },
{ KeyMap::KEY_WEAPONS, KEY_EMCON_PLUS, "KEY_EMCON_PLUS", "Inc EMCON Level" },
{ KeyMap::KEY_WEAPONS, KEY_EMCON_MINUS, "KEY_EMCON_MINUS", "Dec EMCON Level" },
{ KeyMap::KEY_WEAPONS, KEY_DECOY, "KEY_DECOY", "Launch Decoy" },
{ KeyMap::KEY_WEAPONS, KEY_LAUNCH_PROBE, "KEY_LAUNCH_PROBE", "Launch Probe" },
};
static KeyName key_key_table[] = {
{ 0, VK_ESCAPE, "VK_ESCAPE", "Escape" },
{ 0, VK_UP, "VK_UP", "Up" },
{ 0, VK_DOWN, "VK_DOWN", "Down" },
{ 0, VK_LEFT, "VK_LEFT", "Left" },
{ 0, VK_RIGHT, "VK_RIGHT", "Right" },
{ 0, VK_NEXT, "VK_NEXT", "Pg Down" },
{ 0, VK_PRIOR, "VK_PRIOR", "Pg Up" },
{ 0, VK_ADD, "VK_ADD", "+" },
{ 0, VK_SUBTRACT, "VK_SUBTRACT", "-" },
{ 0, VK_MULTIPLY, "VK_MULTIPLY", "*" },
{ 0, VK_DIVIDE, "VK_DIVIDE", "/" },
{ 0, VK_SPACE, "VK_SPACE", "Space" },
{ 0, VK_TAB, "VK_TAB", "Tab" },
{ 0, VK_RETURN, "VK_RETURN", "Enter" },
{ 0, VK_HOME, "VK_HOME", "Home" },
{ 0, VK_END, "VK_END", "End" },
{ 0, VK_SHIFT, "VK_SHIFT", "Shift" },
{ 0, VK_CONTROL, "VK_CONTROL", "Ctrl" },
{ 0, VK_MENU, "VK_MENU", "Alt" },
{ 0, VK_DECIMAL, "VK_DECIMAL", "." },
{ 0, VK_SEPARATOR, "VK_SEPARATOR", "Separator" },
{ 0, VK_PAUSE, "VK_PAUSE", "Pause" },
{ 0, VK_BACK, "VK_BACK", "Backspace" },
{ 0, VK_INSERT, "VK_INSERT", "Insert" },
{ 0, VK_DELETE, "VK_DELETE", "Delete" },
{ 0, 20, "CAP", "CapsLock" },
{ 0, 144, "NUM", "NumLock" },
{ 0, 145, "SCROLL", "Scroll" },
{ 0, 44, "PRINT", "PrintScr" },
{ 0, VK_NUMPAD0, "VK_NUMPAD0", "Num 0" },
{ 0, VK_NUMPAD1, "VK_NUMPAD1", "Num 1" },
{ 0, VK_NUMPAD2, "VK_NUMPAD2", "Num 2" },
{ 0, VK_NUMPAD3, "VK_NUMPAD3", "Num 3" },
{ 0, VK_NUMPAD4, "VK_NUMPAD4", "Num 4" },
{ 0, VK_NUMPAD5, "VK_NUMPAD5", "Num 5" },
{ 0, VK_NUMPAD6, "VK_NUMPAD6", "Num 6" },
{ 0, VK_NUMPAD7, "VK_NUMPAD7", "Num 7" },
{ 0, VK_NUMPAD8, "VK_NUMPAD8", "Num 8" },
{ 0, VK_NUMPAD9, "VK_NUMPAD9", "Num 9" },
{ 0, VK_F1, "VK_F1", "F1" },
{ 0, VK_F2, "VK_F2", "F2" },
{ 0, VK_F3, "VK_F3", "F3" },
{ 0, VK_F4, "VK_F4", "F4" },
{ 0, VK_F5, "VK_F5", "F5" },
{ 0, VK_F6, "VK_F6", "F6" },
{ 0, VK_F7, "VK_F7", "F7" },
{ 0, VK_F8, "VK_F8", "F8" },
{ 0, VK_F9, "VK_F9", "F9" },
{ 0, VK_F10, "VK_F10", "F10" },
{ 0, VK_F11, "VK_F11", "F11" },
{ 0, VK_F12, "VK_F12", "F12" },
{ 0, KEY_JOY_1, "KEY_JOY_1", "Joy 1" },
{ 0, KEY_JOY_2, "KEY_JOY_2", "Joy 2" },
{ 0, KEY_JOY_3, "KEY_JOY_3", "Joy 3" },
{ 0, KEY_JOY_4, "KEY_JOY_4", "Joy 4" },
{ 0, KEY_JOY_5, "KEY_JOY_5", "Joy 5" },
{ 0, KEY_JOY_6, "KEY_JOY_6", "Joy 6" },
{ 0, KEY_JOY_7, "KEY_JOY_7", "Joy 7" },
{ 0, KEY_JOY_8, "KEY_JOY_8", "Joy 8" },
{ 0, KEY_JOY_9, "KEY_JOY_9", "Joy 9" },
{ 0, KEY_JOY_10, "KEY_JOY_10", "Joy 10" },
{ 0, KEY_JOY_11, "KEY_JOY_11", "Joy 11" },
{ 0, KEY_JOY_12, "KEY_JOY_12", "Joy 12" },
{ 0, KEY_JOY_13, "KEY_JOY_13", "Joy 13" },
{ 0, KEY_JOY_14, "KEY_JOY_14", "Joy 14" },
{ 0, KEY_JOY_15, "KEY_JOY_15", "Joy 15" },
{ 0, KEY_JOY_16, "KEY_JOY_16", "Joy 16" },
{ 0, KEY_JOY_16 + 1, "KEY_JOY_17", "Joy 17" },
{ 0, KEY_JOY_16 + 2, "KEY_JOY_18", "Joy 18" },
{ 0, KEY_JOY_16 + 3, "KEY_JOY_19", "Joy 19" },
{ 0, KEY_JOY_16 + 4, "KEY_JOY_20", "Joy 20" },
{ 0, KEY_JOY_16 + 5, "KEY_JOY_21", "Joy 21" },
{ 0, KEY_JOY_16 + 6, "KEY_JOY_22", "Joy 22" },
{ 0, KEY_JOY_16 + 7, "KEY_JOY_23", "Joy 23" },
{ 0, KEY_JOY_16 + 8, "KEY_JOY_24", "Joy 24" },
{ 0, KEY_JOY_16 + 9, "KEY_JOY_25", "Joy 25" },
{ 0, KEY_JOY_16 + 10, "KEY_JOY_26", "Joy 26" },
{ 0, KEY_JOY_16 + 11, "KEY_JOY_27", "Joy 27" },
{ 0, KEY_JOY_16 + 12, "KEY_JOY_28", "Joy 28" },
{ 0, KEY_JOY_16 + 13, "KEY_JOY_29", "Joy 29" },
{ 0, KEY_JOY_16 + 14, "KEY_JOY_30", "Joy 30" },
{ 0, KEY_JOY_16 + 15, "KEY_JOY_31", "Joy 31" },
{ 0, KEY_JOY_32, "KEY_JOY_32", "Joy 32" },
{ 0, KEY_POV_0_UP, "KEY_POV_0_UP", "Hat 1 Up" },
{ 0, KEY_POV_0_DOWN, "KEY_POV_0_DOWN", "Hat 1 Down" },
{ 0, KEY_POV_0_LEFT, "KEY_POV_0_LEFT", "Hat 1 Left" },
{ 0, KEY_POV_0_RIGHT, "KEY_POV_0_RIGHT", "Hat 1 Right" },
{ 0, KEY_POV_1_UP, "KEY_POV_1_UP", "Hat 2 Up" },
{ 0, KEY_POV_1_DOWN, "KEY_POV_1_DOWN", "Hat 2 Down" },
{ 0, KEY_POV_1_LEFT, "KEY_POV_1_LEFT", "Hat 2 Left" },
{ 0, KEY_POV_1_RIGHT, "KEY_POV_1_RIGHT", "Hat 2 Right" },
{ 0, KEY_POV_2_UP, "KEY_POV_2_UP", "Hat 3 Up" },
{ 0, KEY_POV_2_DOWN, "KEY_POV_2_DOWN", "Hat 3 Down" },
{ 0, KEY_POV_2_LEFT, "KEY_POV_2_LEFT", "Hat 3 Left" },
{ 0, KEY_POV_2_RIGHT, "KEY_POV_2_RIGHT", "Hat 3 Right" },
{ 0, KEY_POV_3_UP, "KEY_POV_3_UP", "Hat 4 Up" },
{ 0, KEY_POV_3_DOWN, "KEY_POV_3_DOWN", "Hat 4 Down" },
{ 0, KEY_POV_3_LEFT, "KEY_POV_3_LEFT", "Hat 4 Left" },
{ 0, KEY_POV_3_RIGHT, "KEY_POV_3_RIGHT", "Hat 4 Right" },
{ 0, 186, ";", ";" },
{ 0, 188, ",", "<" },
{ 0, 190, ".", ">" },
{ 0, 191, "/", "/" },
{ 0, 192, "~", "~" },
{ 0, 219, "[", "[" },
{ 0, 220, "\\", "\\" },
{ 0, 221, "]", "]" },
{ 0, 222, "'", "'" },
{ 0, '0', "0", "0" },
{ 0, '1', "1", "1" },
{ 0, '2', "2", "2" },
{ 0, '3', "3", "3" },
{ 0, '4', "4", "4" },
{ 0, '5', "5", "5" },
{ 0, '6', "6", "6" },
{ 0, '7', "7", "7" },
{ 0, '8', "8", "8" },
{ 0, '9', "9", "9" },
{ 0, 'A', "A", "A" },
{ 0, 'B', "B", "B" },
{ 0, 'C', "C", "C" },
{ 0, 'D', "D", "D" },
{ 0, 'E', "E", "E" },
{ 0, 'F', "F", "F" },
{ 0, 'G', "G", "G" },
{ 0, 'H', "H", "H" },
{ 0, 'I', "I", "I" },
{ 0, 'J', "J", "J" },
{ 0, 'K', "K", "K" },
{ 0, 'L', "L", "L" },
{ 0, 'M', "M", "M" },
{ 0, 'N', "N", "N" },
{ 0, 'O', "O", "O" },
{ 0, 'P', "P", "P" },
{ 0, 'Q', "Q", "Q" },
{ 0, 'R', "R", "R" },
{ 0, 'S', "S", "S" },
{ 0, 'T', "T", "T" },
{ 0, 'U', "U", "U" },
{ 0, 'V', "V", "V" },
{ 0, 'W', "W", "W" },
{ 0, 'X', "X", "X" },
{ 0, 'Y', "Y", "Y" },
{ 0, 'Z', "Z", "Z" },
};
// +----------------------------------------------------------------------+
int KeyMap::GetKeyAction(const char* act_str)
{
if (!act_str) return -1;
int nactions = sizeof(key_action_table) / sizeof(KeyName);
for (int i = 0; i < nactions; i++)
if (!_stricmp(act_str, key_action_table[i].name))
return key_action_table[i].key;
return -1;
}
// +----------------------------------------------------------------------+
int KeyMap::GetKeyActionIndex(int act)
{
int nactions = sizeof(key_action_table) / sizeof(KeyName);
for (int i = 0; i < nactions; i++)
if (key_action_table[i].key == act)
return i;
return -1;
}
// +----------------------------------------------------------------------+
int KeyMap::GetKeyKey(const char* key_str)
{
if (!key_str) return 0;
if (*key_str == '=') {
int value = 0;
sscanf_s(key_str, "=%d", &value);
return value;
}
int nkeys = sizeof(key_key_table) / sizeof(KeyName);
for (int i = 0; i < nkeys; i++)
if (!_stricmp(key_str, key_key_table[i].name))
return key_key_table[i].key;
return 0;
}
// +----------------------------------------------------------------------+
int KeyMap::GetKeyKeyIndex(int key)
{
int nkeys = sizeof(key_key_table) / sizeof(KeyName);
for (int i = 0; i < nkeys; i++)
if (key_key_table[i].key == key)
return i;
return -1;
}
// +----------------------------------------------------------------------+
KeyMap::KeyMap()
: nkeys(0)
{
int n = BuildDefaultKeyMap();
DefaultKeyMap(n);
}
KeyMap::~KeyMap()
{ }
// +----------------------------------------------------------------------+
int
KeyMap::BuildDefaultKeyMap()
{
int i = 0;
defmap[i++] = KeyMapEntry(KEY_PITCH_UP, VK_DOWN);
defmap[i++] = KeyMapEntry(KEY_PITCH_DOWN, VK_UP);
defmap[i++] = KeyMapEntry(KEY_YAW_LEFT, VK_LEFT);
defmap[i++] = KeyMapEntry(KEY_YAW_RIGHT, VK_RIGHT);
defmap[i++] = KeyMapEntry(KEY_ROLL_LEFT, VK_NUMPAD7);
defmap[i++] = KeyMapEntry(KEY_ROLL_RIGHT, VK_NUMPAD9);
defmap[i++] = KeyMapEntry(KEY_PLUS_X, 190, 0, KEY_POV_0_RIGHT); // .
defmap[i++] = KeyMapEntry(KEY_MINUS_X, 188, 0, KEY_POV_0_LEFT); // ,
defmap[i++] = KeyMapEntry(KEY_PLUS_Y, VK_HOME);
defmap[i++] = KeyMapEntry(KEY_MINUS_Y, VK_END);
defmap[i++] = KeyMapEntry(KEY_PLUS_Z, VK_PRIOR, 0, KEY_POV_0_UP);
defmap[i++] = KeyMapEntry(KEY_MINUS_Z, VK_NEXT, 0, KEY_POV_0_DOWN);
defmap[i++] = KeyMapEntry(KEY_ACTION_0, VK_CONTROL, 0, KEY_JOY_1);
defmap[i++] = KeyMapEntry(KEY_ACTION_1, VK_SPACE, 0, KEY_JOY_2);
defmap[i++] = KeyMapEntry(KEY_THROTTLE_UP, 'A');
defmap[i++] = KeyMapEntry(KEY_THROTTLE_DOWN, 'Z');
defmap[i++] = KeyMapEntry(KEY_THROTTLE_FULL, 'A', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_THROTTLE_ZERO, 'Z', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_AUGMENTER, VK_TAB);
defmap[i++] = KeyMapEntry(KEY_FLCS_MODE_AUTO, 'M');
defmap[i++] = KeyMapEntry(KEY_COMMAND_MODE, 'M', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CYCLE_PRIMARY, VK_BACK, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CYCLE_SECONDARY, VK_BACK);
defmap[i++] = KeyMapEntry(KEY_LOCK_TARGET, 'T', 0, KEY_JOY_3);
defmap[i++] = KeyMapEntry(KEY_LOCK_THREAT, 'T', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_LOCK_CLOSEST_SHIP, 'U');
defmap[i++] = KeyMapEntry(KEY_LOCK_CLOSEST_THREAT, 'U', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_LOCK_HOSTILE_SHIP, 'Y');
defmap[i++] = KeyMapEntry(KEY_LOCK_HOSTILE_THREAT, 'Y', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CYCLE_SUBTARGET, 186);
defmap[i++] = KeyMapEntry(KEY_PREV_SUBTARGET, 186, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_DECOY, 'D', 0, KEY_JOY_4);
defmap[i++] = KeyMapEntry(KEY_GEAR_TOGGLE, 'G');
defmap[i++] = KeyMapEntry(KEY_NAVLIGHT_TOGGLE, 'L');
defmap[i++] = KeyMapEntry(KEY_AUTO_NAV, 'N', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_DROP_ORBIT, 'O');
defmap[i++] = KeyMapEntry(KEY_SHIELDS_UP, 'S');
defmap[i++] = KeyMapEntry(KEY_SHIELDS_DOWN, 'X');
defmap[i++] = KeyMapEntry(KEY_SHIELDS_FULL, 'S', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_SHIELDS_ZERO, 'X', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_SENSOR_MODE, VK_F5);
defmap[i++] = KeyMapEntry(KEY_SENSOR_GROUND_MODE, VK_F5, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_LAUNCH_PROBE, VK_F6);
defmap[i++] = KeyMapEntry(KEY_SENSOR_RANGE_MINUS, VK_F7);
defmap[i++] = KeyMapEntry(KEY_SENSOR_RANGE_PLUS, VK_F8);
defmap[i++] = KeyMapEntry(KEY_EMCON_MINUS, VK_F9);
defmap[i++] = KeyMapEntry(KEY_EMCON_PLUS, VK_F10);
defmap[i++] = KeyMapEntry(KEY_EXIT, VK_ESCAPE);
defmap[i++] = KeyMapEntry(KEY_PAUSE, VK_PAUSE);
// defmap[i++] = KeyMapEntry(KEY_NEXT_VIEW, VK_TAB);
defmap[i++] = KeyMapEntry(KEY_TIME_EXPAND, VK_DELETE);
defmap[i++] = KeyMapEntry(KEY_TIME_COMPRESS, VK_INSERT);
defmap[i++] = KeyMapEntry(KEY_TIME_SKIP, VK_INSERT, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_BRIDGE, VK_F1);
defmap[i++] = KeyMapEntry(KEY_CAM_VIRT, VK_F1, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_CHASE, VK_F2);
defmap[i++] = KeyMapEntry(KEY_CAM_DROP, VK_F2, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_EXTERN, VK_F3);
defmap[i++] = KeyMapEntry(KEY_TARGET_PADLOCK, VK_F4);
defmap[i++] = KeyMapEntry(KEY_ZOOM_WIDE, 'K');
defmap[i++] = KeyMapEntry(KEY_HUD_MODE, 'H');
defmap[i++] = KeyMapEntry(KEY_HUD_COLOR, 'H', VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_HUD_WARN, 'C');
defmap[i++] = KeyMapEntry(KEY_HUD_INST, 'I');
defmap[i++] = KeyMapEntry(KEY_NAV_DLG, 'N');
defmap[i++] = KeyMapEntry(KEY_WEP_DLG, 'W');
defmap[i++] = KeyMapEntry(KEY_ENG_DLG, 'E');
defmap[i++] = KeyMapEntry(KEY_FLT_DLG, 'F');
defmap[i++] = KeyMapEntry(KEY_RADIO_MENU, 'R');
defmap[i++] = KeyMapEntry(KEY_QUANTUM_MENU, 'Q');
defmap[i++] = KeyMapEntry(KEY_MFD1, 219); // [
defmap[i++] = KeyMapEntry(KEY_MFD2, 221); // ]
defmap[i++] = KeyMapEntry(KEY_SELF_DESTRUCT, VK_ESCAPE, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_CYCLE_OBJECT, VK_TAB, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_EXT_PLUS_AZ, VK_LEFT, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_EXT_MINUS_AZ, VK_RIGHT, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_EXT_PLUS_EL, VK_UP, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_EXT_MINUS_EL, VK_DOWN, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_EXT_PLUS_RANGE, VK_SUBTRACT);
defmap[i++] = KeyMapEntry(KEY_CAM_EXT_MINUS_RANGE, VK_ADD);
defmap[i++] = KeyMapEntry(KEY_CAM_VIEW_SELECTION, 'V');
defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_PLUS_AZ, VK_LEFT, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_MINUS_AZ, VK_RIGHT, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_PLUS_EL, VK_DOWN, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_CAM_VIRT_MINUS_EL, VK_UP, VK_SHIFT);
defmap[i++] = KeyMapEntry(KEY_SWAP_ROLL_YAW, 'J');
defmap[i++] = KeyMapEntry(KEY_COMM_ATTACK_TGT, 'A', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_COMM_ESCORT_TGT, 'E', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_COMM_WEP_FREE, 'B', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_COMM_WEP_HOLD, 'F', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_COMM_COVER_ME, 'H', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_COMM_SKIP_NAV, 'N', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_COMM_RETURN_TO_BASE, 'R', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_COMM_CALL_INBOUND, 'I', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_COMM_REQUEST_PICTURE,'P', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_COMM_REQUEST_SUPPORT,'S', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_CHAT_BROADCAST, '1', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_CHAT_TEAM, '2', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_CHAT_WING, '3', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_CHAT_UNIT, '4', VK_MENU);
defmap[i++] = KeyMapEntry(KEY_CONTROL_MODEL, 0);
defmap[i++] = KeyMapEntry(KEY_JOY_SELECT, 1);
defmap[i++] = KeyMapEntry(KEY_JOY_RUDDER, 0);
defmap[i++] = KeyMapEntry(KEY_JOY_THROTTLE, 1);
defmap[i++] = KeyMapEntry(KEY_JOY_SENSE, 1);
defmap[i++] = KeyMapEntry(KEY_JOY_DEAD_ZONE, 500);
defmap[i++] = KeyMapEntry(KEY_MOUSE_SELECT, 1);
defmap[i++] = KeyMapEntry(KEY_MOUSE_SENSE, 10);
defmap[i++] = KeyMapEntry(KEY_MOUSE_ACTIVE, 192); // ~ key
/*** For Debug Convenience Only: ***/
defmap[i++] = KeyMapEntry(KEY_INC_STARDATE, VK_F11);
defmap[i++] = KeyMapEntry(KEY_DEC_STARDATE, VK_F11, VK_SHIFT);
/***/
return i;
}
// +----------------------------------------------------------------------+
int
KeyMap::DefaultKeyMap(int max_keys)
{
for (int i = 0; i < max_keys; i++)
map[i] = defmap[i];
nkeys = max_keys;
return nkeys;
}
void
KeyMap::Bind(int a, int k, int s)
{
if (!a) return;
for (int i = 0; i < nkeys; i++) {
if (map[i].act == a) {
map[i].key = k;
map[i].alt = s;
return;
}
}
map[nkeys++] = KeyMapEntry(a, k, s);
}
// +----------------------------------------------------------------------+
int
KeyMap::LoadKeyMap(const char* filename, int max_keys)
{
FILE* f;
fopen_s(&f, filename, "rb");
if (!f) return nkeys;
char line[256];
while (fgets(line, sizeof(line), f)) {
int act = -1, key = -1, alt = 0, joy = -1;
char act_str[128], key_str[128], alt_str[128], joy_str[128];
ZeroMemory(act_str, sizeof(act_str));
ZeroMemory(key_str, sizeof(key_str));
ZeroMemory(alt_str, sizeof(alt_str));
ZeroMemory(joy_str, sizeof(joy_str));
sscanf(line, "%s %s %s %s", act_str, key_str, alt_str, joy_str);
act = GetKeyAction(act_str);
key = GetKeyKey(key_str);
alt = GetKeyKey(alt_str);
joy = GetKeyKey(joy_str);
if (act != -1 && key != -1) {
if (act == KEY_CONTROL_MODEL)
Ship::SetControlModel(key);
int mapped = false;
for (int i = 0; i < max_keys && !mapped; i++) {
if (map[i].act == act) {
Print(" Remapping: '%s' => %s(%d) %s(%d) %s(%d)\n",
act_str, key_str, key, alt_str, alt, joy_str, joy);
map[i] = KeyMapEntry(act, key, alt, joy);
mapped = true;
}
}
if (!mapped) {
Print(" Mapping: '%s' => %s(%d) %s(%d) %s(%d)\n",
act_str, key_str, key, alt_str, alt, joy_str, joy);
map[nkeys++] = KeyMapEntry(act, key, alt, joy);
}
}
if (nkeys >= max_keys-1) {
Print(" Too many keys in configuration...\n");
break;
}
}
fclose(f);
return nkeys;
}
// +----------------------------------------------------------------------+
int
KeyMap::SaveKeyMap(const char* filename, int max_keys)
{
FILE* f;
fopen_s(&f, filename, "wb");
if (!f) return 0;
for (int i = 0; i < nkeys; i++) {
if (map[i].act >= KEY_CONTROL_MODEL &&
map[i].act <= KEY_AXIS_THROTTLE_INVERT) {
int a = GetKeyActionIndex(map[i].act);
fprintf(f, "%-24s =%d\n", key_action_table[a].name, map[i].key);
}
else if (map[i] != defmap[i]) {
int a = GetKeyActionIndex(map[i].act);
int k = GetKeyKeyIndex(map[i].key);
int s = GetKeyKeyIndex(map[i].alt);
int j = GetKeyKeyIndex(map[i].joy);
if (a > -1) {
if (j > -1) {
if (s > -1) {
fprintf(f, "%-24s %-16s %-16s %-16s\n",
key_action_table[a].name,
key_key_table[ k].name,
key_key_table[ s].name,
key_key_table[ j].name);
}
else if (k > -1) {
fprintf(f, "%-24s %-16s %-16s %-16s\n",
key_action_table[a].name,
key_key_table[ k].name,
"null",
key_key_table[ j].name);
}
else {
fprintf(f, "%-24s %-16s %-16s %-16s\n",
key_action_table[a].name,
"null",
"null",
key_key_table[ j].name);
}
}
else if (s > -1) {
fprintf(f, "%-24s %-16s %-16s\n",
key_action_table[a].name,
key_key_table[ k].name,
key_key_table[ s].name);
}
else if (k > -1) {
fprintf(f, "%-24s %-16s\n",
key_action_table[a].name,
key_key_table[ k].name);
}
}
}
}
fclose(f);
return nkeys;
}
// +----------------------------------------------------------------------+
int
KeyMap::GetCategory(int n)
{
int nactions = sizeof(key_action_table) / sizeof(KeyName);
for (int i = 0; i < nactions; i++) {
if (map[n].act == key_action_table[i].key) {
return key_action_table[i].category;
}
}
return KEY_MISC;
}
// +----------------------------------------------------------------------+
int
KeyMap::FindMapIndex(int act)
{
for (int n = 0; n < nkeys; n++)
if (map[n].act == act)
return n;
return -1;
}
// +----------------------------------------------------------------------+
const char*
KeyMap::DescribeAction(int n)
{
int nactions = sizeof(key_action_table) / sizeof(KeyName);
for (int i = 0; i < nactions; i++) {
if (map[n].act == key_action_table[i].key) {
if (key_action_table[i].desc)
return key_action_table[i].desc;
return key_action_table[i].name;
}
}
return 0;
}
// +----------------------------------------------------------------------+
static char key_desc[32];
const char*
KeyMap::DescribeKey(int n)
{
if (n >= 0 && n < 256)
return DescribeKey(map[n].key, map[n].alt, map[n].joy);
return 0;
}
const char*
KeyMap::DescribeKey(int vk, int shift, int j)
{
const char* key = 0;
const char* alt = 0;
const char* joy = 0;
int nkeys = sizeof(key_key_table) / sizeof(KeyName);
for (int i = 0; i < nkeys; i++) {
if (vk > 0 && vk == key_key_table[i].key) {
if (key_key_table[i].desc)
key = key_key_table[i].desc;
else
key = key_key_table[i].name;
}
if (shift > 0 && shift == key_key_table[i].key) {
if (key_key_table[i].desc)
alt = key_key_table[i].desc;
else
alt = key_key_table[i].name;
}
if (j > 0 && j == key_key_table[i].key) {
if (key_key_table[i].desc)
joy = key_key_table[i].desc;
else
joy = key_key_table[i].name;
}
}
if (key) {
if (alt) {
sprintf_s(key_desc, "%s+%s", alt, key);
}
else {
strcpy_s(key_desc, key);
}
if (joy) {
strcat_s(key_desc, ", ");
strcat_s(key_desc, joy);
}
}
else if (joy) {
strcpy_s(key_desc, joy);
}
else {
sprintf_s(key_desc, "%d", vk);
}
return key_desc;
}
int
KeyMap::GetMappableVKey(int n)
{
int nkeys = sizeof(key_key_table) / sizeof(KeyName);
if (n >= 0 && n < nkeys) {
return key_key_table[n].key;
}
return 0;
}
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