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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Navigation Active Window class
*/
#ifndef KeyDlg_h
#define KeyDlg_h
#include "Types.h"
#include "FormWindow.h"
// +--------------------------------------------------------------------+
class BaseScreen;
// +--------------------------------------------------------------------+
class KeyDlg : public FormWindow
{
public:
KeyDlg(Screen* s, FormDef& def, BaseScreen* mgr);
virtual ~KeyDlg();
virtual void RegisterControls();
virtual void Show();
// Operations:
virtual void ExecFrame();
virtual void OnApply(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnClear(AWEvent* event);
int GetKeyMapIndex() const { return key_index; }
void SetKeyMapIndex(int i);
protected:
BaseScreen* manager;
int key_index;
int key_key;
int key_shift;
int key_joy;
int key_clear;
Button* clear;
Button* apply;
Button* cancel;
ActiveWindow* command;
ActiveWindow* current_key;
ActiveWindow* new_key;
};
#endif // KeyDlg_h
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