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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
An element in the dynamic campaign
*/
#include "Intel.h"
#include "Game.h"
// +--------------------------------------------------------------------+
static const char* intel_name[] = {
"",
"Reserve",
"Secret",
"Known",
"Located",
"Tracked",
};
const char*
Intel::NameFromIntel(int intel)
{
return intel_name[intel];
}
int
Intel::IntelFromName(const char* type_name)
{
for (int i = RESERVE; i <= TRACKED; i++)
if (!_stricmp(type_name, intel_name[i]))
return i;
return 0;
}
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