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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Bitmap "billboard" Image View class
*/
#include "ImgView.h"
#include "Color.h"
#include "Window.h"
#include "Video.h"
#include "Bitmap.h"
#include "Screen.h"
// +--------------------------------------------------------------------+
ImgView::ImgView(Window* c, Bitmap* bmp)
: View(c), img(bmp), width(0), height(0), x_offset(0), y_offset(0),
blend(Video::BLEND_SOLID)
{
if (img) {
width = img->Width();
height = img->Height();
}
if (width < c->Width())
x_offset = (c->Width() - width) / 2;
if (height < c->Height())
y_offset = (c->Height() - height) / 2;
}
ImgView::~ImgView()
{
}
// +--------------------------------------------------------------------+
void
ImgView::Refresh()
{
if (img && width > 0 && height > 0)
window->DrawBitmap(x_offset,
y_offset,
x_offset + width,
y_offset + height,
img,
blend);
}
// +--------------------------------------------------------------------+
void
ImgView::SetPicture(Bitmap* bmp)
{
img = bmp;
width = 0;
height = 0;
x_offset = 0;
y_offset = 0;
if (img) {
width = img->Width();
height = img->Height();
}
if (window) {
x_offset = (window->Width() - width) / 2;
y_offset = (window->Height() - height) / 2;
}
}
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