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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Ground Unit (low-level) Artifical Intelligence class
*/

#ifndef GroundAI_h
#define GroundAI_h

#include "Types.h"
#include "SimObject.h"
#include "Director.h"
#include "Geometry.h"

// +--------------------------------------------------------------------+

class Ship;
class System;
class CarrierAI;

// +--------------------------------------------------------------------+

class GroundAI : public Director,
public SimObserver
{
public:
    GroundAI(SimObject* self);
    virtual ~GroundAI();

    virtual void      ExecFrame(double seconds);
    virtual void      SetTarget(SimObject* targ, System* sub=0);
    virtual SimObject* GetTarget()   const { return target; }
    virtual System*   GetSubTarget() const { return subtarget; }
    virtual int       Type()         const;

    virtual bool         Update(SimObject* obj);
    virtual const char*  GetObserverName() const;

protected:
    virtual void      SelectTarget();

    Ship*             ship;
    SimObject*        target;
    System*           subtarget;
    double            exec_time;
    CarrierAI*        carrier_ai;
};


// +--------------------------------------------------------------------+

#endif  // GroundAI_h