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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Ground Unit (low-level) Artifical Intelligence class
*/
#ifndef GroundAI_h
#define GroundAI_h
#include "Types.h"
#include "SimObject.h"
#include "Director.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class Ship;
class System;
class CarrierAI;
// +--------------------------------------------------------------------+
class GroundAI : public Director,
public SimObserver
{
public:
GroundAI(SimObject* self);
virtual ~GroundAI();
virtual void ExecFrame(double seconds);
virtual void SetTarget(SimObject* targ, System* sub=0);
virtual SimObject* GetTarget() const { return target; }
virtual System* GetSubTarget() const { return subtarget; }
virtual int Type() const;
virtual bool Update(SimObject* obj);
virtual const char* GetObserverName() const;
protected:
virtual void SelectTarget();
Ship* ship;
SimObject* target;
System* subtarget;
double exec_time;
CarrierAI* carrier_ai;
};
// +--------------------------------------------------------------------+
#endif // GroundAI_h
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