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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
*/
#ifndef GameWinDX9_h
#define GameWinDX9_h
#include "Color.h"
#include "Game.h"
#include "Screen.h"
#include "SoundCard.h"
#include "Types.h"
#include "VideoFactory.h"
#include "Video.h"
#include "VideoSettings.h"
#include "WndProc.h"
class GameWinDX9 : public Game
{
public:
static GameWinDX9* GetInstance();
GameWinDX9();
virtual ~GameWinDX9();
virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
virtual bool InitApplication(HINSTANCE hInstance);
virtual bool InitInstance(HINSTANCE hInstance, int nCmdShow);
virtual bool InitGame();
virtual bool InitVideo();
virtual bool ResizeVideo();
virtual bool ResetVideo();
virtual bool ToggleFullscreen();
virtual bool AdjustWindowForChange();
virtual bool SetupPalette();
virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv);
virtual void PumpEvents() override;
virtual void UpdateScreen() override;
virtual void Activate(bool f) override;
virtual void Pause(bool f) override;
void ShowStats();
Color GetScreenColor() const;
int GetScreenWidth() const;
int GetScreenHeight() const;
HINSTANCE GetHINST();
HWND GetHWND();
void SetScreenColor(Color c);
protected:
friend LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam);
PALETTEENTRY standard_palette[256];
BYTE inverse_palette[32768];
Color screen_color;
HINSTANCE hInst;
HWND hwnd;
HMENU hmenu;
// Internal variables for the state of the app
DWORD window_style; // Saved window style for mode switches
RECT bounds_rect; // Saved window bounds for mode switches
RECT client_rect; // Saved client area size for mode switches
const char* app_name;
const char* title_text;
const char* palette_name;
VideoFactory* video_factory;
Video* video;
VideoSettings* video_settings;
SoundCard* soundcard;
Screen* screen;
bool is_windowed;
bool is_active;
bool is_device_lost;
bool is_minimized;
bool is_maximized;
bool ignore_size_change;
bool is_device_initialized;
bool is_device_restored;
private:
static GameWinDX9* instance;
};
#endif // GameWinDX9_h
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