blob: 14cba92af2a850b3aa119f2a60031af23b4e2e3b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
*/
#ifndef GameWinDX9_h
#define GameWinDX9_h
#include "Color.h"
#include "Game.h"
#include "Screen.h"
#include "SoundCard.h"
#include "Types.h"
#include "VideoFactory.h"
#include "Video.h"
#include "VideoSettings.h"
#include "WndProc.h"
class GameWinDX9 : public Game
{
public:
static GameWinDX9* GetInstance();
GameWinDX9();
virtual ~GameWinDX9();
virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
virtual bool InitApplication(HINSTANCE hInstance);
virtual bool InitInstance(HINSTANCE hInstance, int nCmdShow);
virtual bool InitGame();
virtual bool InitVideo();
virtual bool ResizeVideo();
virtual bool ResetVideo();
virtual bool ToggleFullscreen();
virtual bool AdjustWindowForChange();
virtual bool IsWindowed();
virtual bool SetupPalette();
virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv);
virtual void PumpEvents() override;
virtual void UpdateScreen() override;
virtual void Activate(bool f) override;
virtual void Pause(bool f) override;
void ShowStats();
Color GetScreenColor() const;
int GetScreenWidth() const;
int GetScreenHeight() const;
HINSTANCE GetHINST();
HWND GetHWND();
void SetScreenColor(Color c);
protected:
friend LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam);
PALETTEENTRY standard_palette[256];
BYTE inverse_palette[32768];
Color screen_color;
HINSTANCE hInst;
HWND hwnd;
HMENU hmenu;
// Internal variables for the state of the app
DWORD window_style; // Saved window style for mode switches
RECT bounds_rect; // Saved window bounds for mode switches
RECT client_rect; // Saved client area size for mode switches
const char* app_name;
const char* title_text;
const char* palette_name;
VideoFactory* video_factory;
Video* video;
VideoSettings* video_settings;
SoundCard* soundcard;
Screen* screen;
bool is_active;
bool is_device_lost;
bool ignore_size_change;
bool is_device_initialized;
bool is_device_restored;
private:
static GameWinDX9* instance;
};
#endif // GameWinDX9_h
|