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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
*/
#include "GameWinDX9.h"
#include <stdio.h>
#include <string.h>
#include "Bitmap.h"
#include "Clock.h"
#include "Color.h"
#include "DataLoader.h"
#include "Game.h"
#include "MachineInfo.h"
#include "Panic.h"
#include "Screen.h"
#include "Types.h"
#include "Utils.h"
#include "VideoFactory.h"
#include "Video.h"
#include "VideoSettings.h"
GameWinDX9* GameWinDX9::instance {nullptr};
GameWinDX9*
GameWinDX9::GetInstance()
{
return instance;
}
GameWinDX9::GameWinDX9() :
max_tex_size {2048},
screen_color {Color::Black},
hInst {nullptr},
hwnd {nullptr},
hmenu {nullptr},
window_style {0},
video_factory {nullptr},
video {nullptr},
video_settings {nullptr},
soundcard {nullptr},
screen {nullptr},
is_windowed {false},
is_active {false},
is_device_lost {false},
is_minimized {false},
is_maximized {false},
ignore_size_change {false},
is_device_initialized {false},
is_device_restored {false}
{
if (instance != nullptr)
throw "GameWinDX9 may have only one instance";
instance = this;
video_settings = new VideoSettings;
}
GameWinDX9::~GameWinDX9()
{
if (screen) delete screen;
if (video_factory) delete video_factory;
if (video) delete video;
if (soundcard) delete soundcard;
if (video_settings) delete video_settings;
if (instance == this)
instance = nullptr;
}
bool
GameWinDX9::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
{
status = OK;
hInst = hi;
Print(" Initializing Game\n");
if (!InitApplication(hInst)) { // Initialize shared things
Panic::Panic("Could not initialize the application.");
status = INIT_FAILED;
}
if (status == OK && !video_settings) {
Panic::Panic("No video settings specified");
status = INIT_FAILED;
}
if (status == OK) {
static int os_version = MachineInfo::GetPlatform();
if (os_version == MachineInfo::OS_WIN95 || os_version == MachineInfo::OS_WIN98) {
Panic::Panic(" Windows 95 and 98 are no longer supported. Please update to Windows XP or higher.");
status = INIT_FAILED;
} else if (os_version == MachineInfo::OS_WINNT) {
Panic::Panic(" D3D not available under WinNT 4");
status = INIT_FAILED;
} else if (MachineInfo::GetDirectXVersion() < MachineInfo::DX_9) {
Panic::Panic(" Insufficient DirectX detected (Dx9 IS REQUIRED)");
status = INIT_FAILED;
}
}
if (status == OK) {
Print("\n Initializing instance...\n");
// Perform initializations that apply to a specific instance
if (!InitInstance(hInst, nCmdShow)) {
Panic::Panic("Could not initialize the instance.");
status = INIT_FAILED;
}
}
if (status != OK)
return false;
return Game::Init(hi, hpi, cmdline, nCmdShow);
}
bool
GameWinDX9::InitApplication(HINSTANCE hInstance)
{
WNDCLASS wc;
LOGBRUSH brush = { BS_SOLID, RGB(0,0,0), 0 };
// Fill in window class structure with parameters that
// describe the main window.
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC) WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(100));
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = CreateBrushIndirect(&brush);
wc.lpszMenuName = app_name;
wc.lpszClassName = app_name;
// Register the window class and return success/failure code.
if (RegisterClass(&wc) == 0) {
DWORD err = GetLastError();
if (err == 1410) // class already exists, this is OK
return true;
else
Print("WARNING: Register Window Class: %08x\n", err);
}
return true;
}
bool
GameWinDX9::InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance;
// center window on display:
int screenx = GetSystemMetrics(SM_CXSCREEN);
int screeny = GetSystemMetrics(SM_CYSCREEN);
int x_offset = 0;
int y_offset = 0;
int s_width = 800;
int s_height = 600;
if (video_settings) {
s_width = video_settings->window_width;
s_height = video_settings->window_height;
}
if (s_width < screenx)
x_offset = (screenx - s_width) / 2;
if (s_height < screeny)
y_offset = (screeny - s_height) / 2;
// Create a main window for this application instance
RECT rctmp;
rctmp.left = x_offset;
rctmp.top = y_offset;
rctmp.right = x_offset + s_width;
rctmp.bottom = y_offset + s_height;
window_style =
WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_THICKFRAME |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_VISIBLE;
AdjustWindowRect(&rctmp, window_style, 1);
hwnd = CreateWindow(
app_name, // Class name
app_name, // Caption
window_style,
x_offset, // Position
y_offset,
rctmp.right - rctmp.left, // Size
rctmp.bottom - rctmp.top,
0, // Parent window (no parent)
0, // use class menu
hInst, // handle to window instance
0); // no params to pass on
// If window could not be created, return "failure"
if (!hwnd) {
Panic::Panic("Could not create window\n");
return false;
}
Print(" Window created.\n");
// Make the window visible and draw it
ShowWindow(hwnd, nCmdShow); // Show the window
UpdateWindow(hwnd); // Sends WM_PAINT message
// Save window properties
window_style = GetWindowLong(hwnd, GWL_STYLE);
GetWindowRect(hwnd, &bounds_rect);
GetClientRect(hwnd, &client_rect);
// Use client area to set video window size
video_settings->window_width = client_rect.right - client_rect.left;
video_settings->window_height = client_rect.bottom - client_rect.top;
Print(" Instance initialized.\n");
return true;
}
bool
GameWinDX9::InitGame()
{
if (!SetupPalette()) {
Panic::Panic("Could not set up the palette.");
return false;
}
Print(" Palette laoded\n");
if (!InitVideo() || !video || video->Status() != Video::VIDEO_OK) {
Panic::Panic("Could not create the Video Interface");
return false;
}
Print(" Created video object.\n");
Color::UseVideo(video);
screen = new Screen(video);
if (!screen) {
Panic::Panic("Could not create the Screen object.");
return false;
}
Print(" Created screen object.\n");
if (!screen->SetBackgroundColor(Color::Black))
Print(" WARNING: Could not set video background color to Black.\n");
screen->ClearAllFrames(true);
Print("Established requested video parameters.\n\n");
return Game::InitGame();
}
bool
GameWinDX9::InitVideo()
{
// create a video factory, and video object:
video_factory = new VideoFactory(hwnd);
if (video_factory) {
Print(" Init Video...\n");
Print(" Request %s mode\n", video_settings->GetModeDescription());
video = video_factory->CreateVideo(video_settings);
if (video) {
if (!video->IsHardware()) {
video_factory->DestroyVideo(video);
video = 0;
Panic::Panic("3D Hardware Not Found");
}
// save a copy of the device-specific video settings:
else if (video->GetVideoSettings()) {
*video_settings = *video->GetVideoSettings();
is_windowed = video_settings->IsWindowed();
}
}
soundcard = video_factory->CreateSoundCard();
}
return (video && video->Status() == Video::VIDEO_OK);
}
bool
GameWinDX9::ResetVideo()
{
if (!video_factory) return InitVideo();
Print(" Reset Video...\n");
Print(" Request %s mode\n", video_settings->GetModeDescription());
delete screen;
if (video && !video->Reset(video_settings)) {
video_factory->DestroyVideo(video);
video = video_factory->CreateVideo(video_settings);
}
if (!video || video->Status() != Video::VIDEO_OK) {
Panic::Panic("Could not re-create Video Interface.");
return false;
}
Print(" Re-created video object.\n");
// save a copy of the device-specific video settings:
if (video->GetVideoSettings()) {
*video_settings = *video->GetVideoSettings();
is_windowed = video_settings->IsWindowed();
}
Color::UseVideo(video);
screen = new Screen(video);
if (!screen) {
Panic::Panic("Could not re-create Screen object.");
return false;
}
Print(" Re-created screen object.\n");
if (!screen->SetBackgroundColor(Color::Black))
Print(" WARNING: could not set video background color to Black\n");
screen->ClearAllFrames(true);
Print(" Re-established requested video parameters.\n");
Bitmap::CacheUpdate();
Print(" Refreshed texture bitmaps.\n\n");
return true;
}
bool
GameWinDX9::ResizeVideo()
{
if (!video || !video_settings) return false;
if (!is_windowed) return false;
if (ignore_size_change) return true;
HRESULT hr = S_OK;
RECT client_old;
client_old = client_rect;
// Update window properties
GetWindowRect(hwnd, &bounds_rect);
GetClientRect(hwnd, &client_rect);
if (client_old.right - client_old.left !=
client_rect.right - client_rect.left ||
client_old.bottom - client_old.top !=
client_rect.bottom - client_rect.top) {
// A new window size will require a new backbuffer
// size, so the 3D structures must be changed accordingly.
Pause(true);
video_settings->is_windowed = true;
video_settings->window_width = client_rect.right - client_rect.left;
video_settings->window_height = client_rect.bottom - client_rect.top;
::Print("ResizeVideo() %d x %d\n", video_settings->window_width, video_settings->window_height);
if (video) {
video->Reset(video_settings);
}
Pause(false);
}
// save a copy of the device-specific video settings:
if (video->GetVideoSettings()) {
*video_settings = *video->GetVideoSettings();
is_windowed = video_settings->IsWindowed();
}
screen->Resize(video_settings->window_width, video_settings->window_height);
return hr == S_OK;
}
bool
GameWinDX9::ToggleFullscreen()
{
bool result = false;
if (video && video_settings) {
Pause(true);
ignore_size_change = true;
// Toggle the windowed state
is_windowed = !is_windowed;
video_settings->is_windowed = is_windowed;
// Prepare window for windowed/fullscreen change
AdjustWindowForChange();
// Reset the 3D device
if (!video->Reset(video_settings)) {
// reset failed, try to restore...
ignore_size_change = false;
if (!is_windowed) {
// Restore window type to windowed mode
is_windowed = !is_windowed;
video_settings->is_windowed = is_windowed;
AdjustWindowForChange();
SetWindowPos(hwnd,
HWND_NOTOPMOST,
bounds_rect.left,
bounds_rect.top,
bounds_rect.right - bounds_rect.left,
bounds_rect.bottom - bounds_rect.top,
SWP_SHOWWINDOW);
}
::Print("Unable to toggle %s fullscreen mode.\n", is_windowed ? "into" : "out of");
}
else {
ignore_size_change = false;
// When moving from fullscreen to windowed mode, it is important to
// adjust the window size after resetting the device rather than
// beforehand to ensure that you get the window size you want. For
// example, when switching from 640x480 fullscreen to windowed with
// a 1000x600 window on a 1024x768 desktop, it is impossible to set
// the window size to 1000x600 until after the display mode has
// changed to 1024x768, because windows cannot be larger than the
// desktop.
if (is_windowed) {
SetWindowPos(hwnd,
HWND_NOTOPMOST,
bounds_rect.left,
bounds_rect.top,
bounds_rect.right - bounds_rect.left,
bounds_rect.bottom - bounds_rect.top,
SWP_SHOWWINDOW);
}
GetClientRect(hwnd, &client_rect); // Update our copy
Pause(false);
if (is_windowed)
screen->Resize(video_settings->window_width,
video_settings->window_height);
else
screen->Resize(video_settings->fullscreen_mode.width,
video_settings->fullscreen_mode.height);
result = true;
}
}
return result;
}
bool
GameWinDX9::AdjustWindowForChange()
{
if (is_windowed) {
// Set windowed-mode style
SetWindowLong(hwnd, GWL_STYLE, window_style);
if (hmenu != NULL) {
SetMenu(hwnd, hmenu);
hmenu = NULL;
}
}
else {
// Set fullscreen-mode style
SetWindowLong(hwnd, GWL_STYLE, WS_POPUP|WS_SYSMENU|WS_VISIBLE);
if (hmenu == NULL) {
hmenu = GetMenu(hwnd);
SetMenu(hwnd, NULL);
}
}
return true;
}
bool
GameWinDX9::SetupPalette()
{
if (LoadPalette(standard_palette, inverse_palette)) {
Color::SetPalette(standard_palette, 256, inverse_palette);
return true;
}
return false;
}
bool
GameWinDX9::LoadPalette(PALETTEENTRY* pal, BYTE* inv)
{
char palheader[32];
struct {
WORD Version;
WORD NumberOfEntries;
PALETTEENTRY Entries[256];
} Palette = { 0x300, 256 };
DataLoader* loader = DataLoader::GetLoader();
BYTE* block;
char fname[256];
sprintf_s(fname, "%s.pal", palette_name);
if (!loader->LoadBuffer(fname, block)) {
Print(" Could not open file '%s'\n", fname);
return false;
}
memcpy(&palheader, block, 24);
memcpy((char*) Palette.Entries, (block+24), 256*4);
for (int i = 0; i < 256; i++) {
*pal++ = Palette.Entries[i];
}
loader->ReleaseBuffer(block);
sprintf_s(fname, "%s.ipl", palette_name);
int size = loader->LoadBuffer(fname, block);
if (size < 32768) {
Print(" Could not open file '%s'\n", fname);
return false;
}
memcpy(inv, block, 32768);
loader->ReleaseBuffer(block);
return true;
}
void
GameWinDX9::PumpEvents()
{
MSG msg;
while (PeekMessage(&msg, hwnd, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT) {
if (!exit_code)
exit_code = msg.wParam;
Exit();
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
void
GameWinDX9::UpdateScreen()
{
if (!screen || !video) return;
if (screen->Refresh()) {
video->Present();
}
else {
Panic::Panic("Screen refresh failed.");
}
}
void
GameWinDX9::Activate(bool f)
{
Game::Activate(f);
if (f && video)
video->InvalidateCache();
}
void
GameWinDX9::Pause(bool f)
{
Game::Pause(f);
if (soundcard) {
if (f)
soundcard->Pause();
else
soundcard->Resume();
}
}
void
GameWinDX9::ShowStats()
{
auto total_time = Clock::GetInstance()->RealTime();
auto stats = Video::GetInstance()->GetStats();
Print("\n");
Print("Performance Data:\n");
Print("-----------------\n");
Print(" Time: %d msec\n", total_time);
Print(" Frames: %d\n", stats.nframe);
Print(" Polys Rendered: %d\n", stats.total_polys);
Print(" Lines Rendered: %d\n", stats.total_lines);
Print(" Verts Rendered: %d\n", stats.total_verts);
Print(" Render Calls: %d\n", stats.ncalls);
Print("\n");
Print("Performance Statistics:\n");
Print("-----------------------\n");
Print(" Frames/Second: %.2f\n", (stats.nframe * 1000.0) / total_time);
Print(" Polys/Frame: %.2f\n", (double) stats.total_polys / (double) stats.nframe);
Print(" Polys/Call: %.2f\n", (double) stats.total_polys / (double) stats.ncalls);
Print(" Polys/Second: %.2f\n", (stats.total_polys * 1000.0) / total_time);
Print(" Lines/Second: %.2f\n", (stats.total_lines * 1000.0) / total_time);
Print(" Verts/Second: %.2f\n", (stats.total_verts * 1000.0) / total_time);
Print("\n");
}
int
GameWinDX9::MaxTexSize() const
{
if (video) {
int max_from_video = video->MaxTexSize();
if (max_from_video < max_tex_size)
return max_from_video;
return max_tex_size;
}
else if (Video* video = Video::GetInstance()) {
return video->MaxTexSize();
}
return 256;
}
int
GameWinDX9::MaxTexAspect() const
{
if (video)
return video->MaxTexAspect();
else if (Video* video = Video::GetInstance())
return video->MaxTexAspect();
return 1;
}
Color
GameWinDX9::GetScreenColor() const
{
return screen_color;
}
int
GameWinDX9::GetScreenWidth() const
{
if (video)
return video->Width();
return 0;
}
int
GameWinDX9::GetScreenHeight() const
{
if (video)
return video->Height();
return 0;
}
HINSTANCE
GameWinDX9::GetHINST()
{
return hInst;
}
HWND
GameWinDX9::GetHWND()
{
return hwnd;
}
void
GameWinDX9::SetMaxTexSize(int n)
{
if (n >= 64 && n <= 4096)
max_tex_size = n;
}
void
GameWinDX9::SetScreenColor(Color c)
{
screen_color = c;
if (screen)
screen->SetBackgroundColor(c);
}
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