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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
*/
#ifndef GameScreen_h
#define GameScreen_h
#include "Types.h"
#include "Bitmap.h"
#include "Screen.h"
#include "BaseScreen.h"
// +--------------------------------------------------------------------+
class Screen;
class Sim;
class Window;
class Font;
class NavDlg;
class EngDlg;
class FltDlg;
class CtlDlg;
class JoyDlg;
class KeyDlg;
class ModDlg;
class ModInfoDlg;
class CameraDirector;
class DisplayView;
class HUDView;
class WepView;
class QuantumView;
class QuitView;
class RadioView;
class TacticalView;
class CameraView;
class PolyRender;
class Bitmap;
class DataLoader;
class Video;
class VideoFactory;
// +--------------------------------------------------------------------+
class GameScreen : public BaseScreen
{
public:
GameScreen();
virtual ~GameScreen();
virtual void Setup(Screen* screen);
virtual void TearDown();
virtual bool CloseTopmost();
virtual bool IsShown() const { return isShown; }
virtual void Show();
virtual void Hide();
virtual bool IsFormShown() const;
virtual void ShowExternal();
virtual void ShowNavDlg();
virtual void HideNavDlg();
virtual bool IsNavShown();
virtual NavDlg* GetNavDlg() { return navdlg; }
virtual void ShowEngDlg();
virtual void HideEngDlg();
virtual bool IsEngShown();
virtual EngDlg* GetEngDlg() { return engdlg; }
virtual void ShowFltDlg();
virtual void HideFltDlg();
virtual bool IsFltShown();
virtual FltDlg* GetFltDlg() { return fltdlg; }
virtual void ShowCtlDlg();
virtual void HideCtlDlg();
virtual bool IsCtlShown();
virtual void ShowJoyDlg();
virtual bool IsJoyShown();
virtual void ShowKeyDlg();
virtual bool IsKeyShown();
virtual AudDlg* GetAudDlg() const { return auddlg; }
virtual VidDlg* GetVidDlg() const { return viddlg; }
virtual OptDlg* GetOptDlg() const { return optdlg; }
virtual CtlDlg* GetCtlDlg() const { return ctldlg; }
virtual JoyDlg* GetJoyDlg() const { return joydlg; }
virtual KeyDlg* GetKeyDlg() const { return keydlg; }
virtual ModDlg* GetModDlg() const { return moddlg; }
virtual ModInfoDlg* GetModInfoDlg() const { return modInfoDlg; }
virtual void ShowAudDlg();
virtual void HideAudDlg();
virtual bool IsAudShown();
virtual void ShowVidDlg();
virtual void HideVidDlg();
virtual bool IsVidShown();
virtual void ShowOptDlg();
virtual void HideOptDlg();
virtual bool IsOptShown();
virtual void ShowModDlg();
virtual void HideModDlg();
virtual bool IsModShown();
virtual void ShowModInfoDlg();
virtual void HideModInfoDlg();
virtual bool IsModInfoShown();
virtual void ApplyOptions();
virtual void CancelOptions();
virtual void ShowWeaponsOverlay();
virtual void HideWeaponsOverlay();
void SetFieldOfView(double fov);
double GetFieldOfView() const;
void CycleMFDMode(int mfd);
void CycleHUDMode();
void CycleHUDColor();
void CycleHUDWarn();
void FrameRate(double f);
void ExecFrame();
static GameScreen* GetInstance() { return game_screen; }
CameraView* GetCameraView() const { return cam_view; }
Bitmap* GetLensFlare(int index);
private:
void HideAll();
Sim* sim;
Screen* screen;
Window* gamewin;
NavDlg* navdlg;
EngDlg* engdlg;
FltDlg* fltdlg;
CtlDlg* ctldlg;
KeyDlg* keydlg;
JoyDlg* joydlg;
AudDlg* auddlg;
VidDlg* viddlg;
OptDlg* optdlg;
ModDlg* moddlg;
ModInfoDlg* modInfoDlg;
Font* HUDfont;
Font* GUIfont;
Font* GUI_small_font;
Font* title_font;
Bitmap* flare1;
Bitmap* flare2;
Bitmap* flare3;
Bitmap* flare4;
CameraDirector* cam_dir;
DisplayView* disp_view;
HUDView* hud_view;
WepView* wep_view;
QuantumView* quantum_view;
QuitView* quit_view;
TacticalView* tac_view;
RadioView* radio_view;
CameraView* cam_view;
DataLoader* loader;
double frame_rate;
bool isShown;
static GameScreen* game_screen;
};
// +--------------------------------------------------------------------+
#endif // GameScreen_h
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