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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Form and Control Definition Resources
*/
#ifndef FormDef_h
#define FormDef_h
#include <vector>
#include "Types.h"
#include "Geometry.h"
#include "Color.h"
#include "Text.h"
#include "List.h"
// +--------------------------------------------------------------------+
class FormDef; // values defining form style and control placement
class CtrlDef; // values defining control style
class WinDef; // base class for FormDef and CtrlDef
class TermStruct; // used for parsing
enum WinType {
WIN_DEF_FORM,
WIN_DEF_LABEL,
WIN_DEF_BUTTON,
WIN_DEF_COMBO,
WIN_DEF_EDIT,
WIN_DEF_IMAGE,
WIN_DEF_SLIDER,
WIN_DEF_LIST,
WIN_DEF_RICH
};
// +--------------------------------------------------------------------+
class ColumnDef
{
public:
static const char* TYPENAME() { return "ColumnDef"; }
ColumnDef();
ColumnDef(const char* title, int width, int align, int sort);
Text title;
int width;
int align;
int sort;
Color color;
bool use_color;
};
// +--------------------------------------------------------------------+
class LayoutDef
{
public:
static const char* TYPENAME() { return "LayoutDef"; }
std::vector<DWORD> x_mins;
std::vector<DWORD> y_mins;
std::vector<float> x_weights;
std::vector<float> y_weights;
};
// +--------------------------------------------------------------------+
class WinDef
{
friend class FormDef;
public:
static const char* TYPENAME() { return "WinDef"; }
WinDef(DWORD id, DWORD type, const char* text=0, DWORD style=0);
virtual ~WinDef() { }
int operator == (const WinDef& w) const { return id == w.id; }
DWORD GetID() const { return id; }
void SetID(DWORD id);
DWORD GetParentID() const { return pid; }
void SetParentID(DWORD id);
DWORD GetType() const { return type; }
void SetType(DWORD type);
void SetRect(const Rect& r);
Rect GetRect() const { return rect; }
int GetX() const { return rect.x; }
int GetY() const { return rect.y; }
int GetW() const { return rect.w; }
int GetH() const { return rect.h; }
void SetEnabled(bool enable=true);
bool IsEnabled() const { return enabled; }
void SetStyle(DWORD s);
DWORD GetStyle() const { return style; }
void SetFont(const char* t);
const Text& GetFont() const { return font; }
void SetText(const char* t);
const Text& GetText() const { return text; }
void SetAltText(const char* t);
const Text& GetAltText() const { return alt_text; }
void SetTexture(const char* t);
const Text& GetTexture() const { return texture; }
void SetBackColor(Color c);
Color GetBackColor() const { return back_color; }
void SetBaseColor(Color c);
Color GetBaseColor() const { return base_color; }
void SetForeColor(Color c);
Color GetForeColor() const { return fore_color; }
void SetSingleLine(bool a);
bool GetSingleLine() const { return single_line; }
void SetTextAlign(DWORD a);
DWORD GetTextAlign() const { return text_align; }
void SetTransparent(bool t);
bool GetTransparent() const { return transparent; }
void SetHidePartial(bool a);
bool GetHidePartial() const { return hide_partial;}
void SetMargins(const Insets& m);
const Insets& GetMargins() const { return margins; }
void SetTextInsets(const Insets& t);
const Insets& GetTextInsets() const { return text_insets; }
void SetCellInsets(const Insets& t);
const Insets& GetCellInsets() const { return cell_insets; }
void SetCells(const Rect& r);
const Rect& GetCells() const { return cells; }
void SetFixedWidth(int w) { fixed_width = w; }
int GetFixedWidth() const { return fixed_width; }
void SetFixedHeight(int h) { fixed_height = h; }
int GetFixedHeight() const { return fixed_height;}
const LayoutDef& GetLayout() const { return layout; }
protected:
DWORD id;
DWORD pid;
DWORD type;
Rect rect;
Text font;
Text text;
Text alt_text;
Text texture;
Text picture;
DWORD style;
DWORD text_align;
bool single_line;
bool enabled;
bool transparent;
bool hide_partial;
Color back_color;
Color base_color;
Color fore_color;
Insets margins;
Insets text_insets;
Insets cell_insets;
Rect cells;
int fixed_width;
int fixed_height;
LayoutDef layout;
};
// +--------------------------------------------------------------------+
class CtrlDef : public WinDef
{
public:
static const char* TYPENAME() { return "CtrlDef"; }
CtrlDef(DWORD id=0, DWORD type=WIN_DEF_LABEL, const char* text=0, DWORD style=0);
virtual ~CtrlDef();
virtual CtrlDef& operator=(const CtrlDef& ctrl);
bool GetActive() const;
void SetActive(bool c);
Color GetActiveColor() const;
void SetActiveColor(Color c);
bool GetAnimated() const;
void SetAnimated(bool bNewValue);
short GetBevelWidth() const;
void SetBevelWidth(short nNewValue);
bool GetBorder() const;
void SetBorder(bool bNewValue);
Color GetBorderColor() const;
void SetBorderColor(Color c);
bool GetDropShadow() const;
void SetDropShadow(bool bNewValue);
bool GetIndent() const;
void SetIndent(bool bNewValue);
bool GetInvertLabel() const;
void SetInvertLabel(bool bNewValue);
int GetOrientation() const;
void SetOrientation(int o);
Text GetPicture() const;
void SetPicture(const Text& img_name);
short GetPictureLocation() const;
void SetPictureLocation(short nNewValue);
short GetPictureType() const;
void SetPictureType(short nNewValue);
bool GetSticky() const;
void SetSticky(bool bNewValue);
int GetNumLeds() const;
void SetNumLeds(int nNewValue);
int NumItems() const;
Text GetItem(int i) const;
void AddItem(const char* t);
int NumColumns() const;
ColumnDef* GetColumn(int i) const;
void AddColumn(const char* t, int w, int a, int s);
int NumTabs() const;
int GetTab(int i) const;
void SetTab(int i, int t);
void AddTab(int i);
bool GetShowHeadings() const;
void SetShowHeadings(bool bNewValue);
int GetLeading() const;
void SetLeading(int nNewValue);
int GetLineHeight() const;
void SetLineHeight(int nNewValue);
int GetMultiSelect() const;
void SetMultiSelect(int nNewValue);
int GetDragDrop() const;
void SetDragDrop(int nNewValue);
int GetScrollBarVisible() const;
void SetScrollBarVisible(int nNewValue);
bool GetSmoothScroll() const;
void SetSmoothScroll(bool bNewValue);
short GetItemStyle() const;
void SetItemStyle(short nNewValue);
short GetSelectedStyle() const;
void SetSelectedStyle(short nNewValue);
char GetPasswordChar() const;
void SetPasswordChar(char c);
Text GetStandardImage() const;
void SetStandardImage(const Text& img_name);
Text GetActivatedImage() const;
void SetActivatedImage(const Text& img_name);
Text GetTransitionImage() const;
void SetTransitionImage(const Text& img_name);
protected:
WORD ctrl_flags;
short bevel_width;
Color active_color;
Color border_color;
Text picture;
short picture_loc;
short picture_type;
Text standard_image;
Text activated_image;
Text transition_image;
bool active;
bool show_headings;
int leading;
int line_height;
int multiselect;
int dragdrop;
int scroll_bar;
int orientation;
int num_leds;
short item_style;
short selected_style;
bool smooth_scroll;
List<Text> items;
List<ColumnDef> columns;
int ntabs;
int tabs[10];
char pass_char;
};
// +--------------------------------------------------------------------+
class FormDef : public WinDef
{
public:
static const char* TYPENAME() { return "FormDef"; }
FormDef(const char* text=0, DWORD style=0);
virtual ~FormDef();
void Load(const char* filename);
void AddCtrl(CtrlDef* def);
CtrlDef* FindCtrl(BYTE ctrl_id);
ListIter<CtrlDef> GetControls() const;
protected:
void ParseCtrlDef(CtrlDef* ctrl, TermStruct* val);
void ParseColumnDef(CtrlDef* ctrl, TermStruct* val);
void ParseLayoutDef(LayoutDef* def, TermStruct* val);
CtrlDef defctrl;
List<CtrlDef> controls;
};
// +--------------------------------------------------------------------+
#endif // FormDef_h
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