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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Form and Control Definition Resources
*/

#ifndef FormDef_h
#define FormDef_h

#include <vector>
#include "Types.h"
#include "Geometry.h"
#include "Color.h"
#include "Text.h"
#include "List.h"

// +--------------------------------------------------------------------+

class FormDef;    // values defining form style and control placement
class CtrlDef;    // values defining control style
class WinDef;     // base class for FormDef and CtrlDef
class TermStruct; // used for parsing

enum WinType {
    WIN_DEF_FORM,
    WIN_DEF_LABEL,
    WIN_DEF_BUTTON,
    WIN_DEF_COMBO,
    WIN_DEF_EDIT,
    WIN_DEF_IMAGE,
    WIN_DEF_SLIDER,
    WIN_DEF_LIST,
    WIN_DEF_RICH
};

// +--------------------------------------------------------------------+

class ColumnDef
{
public:
    static const char* TYPENAME() { return "ColumnDef"; }

    ColumnDef();
    ColumnDef(const char* title, int width, int align, int sort);

    Text  title;
    int   width;
    int   align;
    int   sort;
    Color color;
    bool  use_color;
};

// +--------------------------------------------------------------------+

class LayoutDef
{
public:
    static const char* TYPENAME() { return "LayoutDef"; }

    std::vector<DWORD>   x_mins;
    std::vector<DWORD>   y_mins;
    std::vector<float>   x_weights;
    std::vector<float>   y_weights;
};

// +--------------------------------------------------------------------+

class WinDef
{
    friend class FormDef;

public:
    static const char* TYPENAME() { return "WinDef"; }

    WinDef(DWORD id, DWORD type, const char* text=0, DWORD style=0);
    virtual ~WinDef() { }

    int operator == (const WinDef& w) const { return id == w.id; }

    DWORD          GetID() const           { return id;   }
    void           SetID(DWORD id);
    DWORD          GetParentID() const     { return pid;  }
    void           SetParentID(DWORD id);
    DWORD          GetType() const         { return type; }
    void           SetType(DWORD type);

    void           SetRect(const Rect& r);
    Rect           GetRect() const         { return rect;   }
    int            GetX()    const         { return rect.x; }
    int            GetY()    const         { return rect.y; }
    int            GetW()    const         { return rect.w; }
    int            GetH()    const         { return rect.h; }

    void           SetEnabled(bool enable=true);
    bool           IsEnabled() const       { return enabled; }

    void           SetStyle(DWORD s);
    DWORD          GetStyle() const        { return style; }

    void           SetFont(const char* t);
    const Text&    GetFont() const         { return font; }
    void           SetText(const char* t);
    const Text&    GetText() const         { return text; }
    void           SetAltText(const char* t);
    const Text&    GetAltText() const      { return alt_text; }
    void           SetTexture(const char* t);
    const Text&    GetTexture()   const    { return texture;    }

    void           SetBackColor(Color c);
    Color          GetBackColor()    const { return back_color; }
    void           SetBaseColor(Color c);
    Color          GetBaseColor()    const { return base_color; }
    void           SetForeColor(Color c);
    Color          GetForeColor()    const { return fore_color; }
    void           SetSingleLine(bool a);
    bool           GetSingleLine()   const { return single_line; }
    void           SetTextAlign(DWORD a);
    DWORD          GetTextAlign()    const { return text_align;  }
    void           SetTransparent(bool t);
    bool           GetTransparent()  const { return transparent; }
    void           SetHidePartial(bool a);
    bool           GetHidePartial()  const { return hide_partial;}

    void           SetMargins(const Insets& m);
    const Insets&  GetMargins()      const { return margins;     }
    void           SetTextInsets(const Insets& t);
    const Insets&  GetTextInsets()   const { return text_insets; }
    void           SetCellInsets(const Insets& t);
    const Insets&  GetCellInsets()   const { return cell_insets; }
    void           SetCells(const Rect& r);
    const Rect&    GetCells()        const { return cells;       }

    void           SetFixedWidth(int w)    { fixed_width = w;    }
    int            GetFixedWidth()   const { return fixed_width; }
    void           SetFixedHeight(int h)   { fixed_height = h;   }
    int            GetFixedHeight()  const { return fixed_height;}

    const LayoutDef&  GetLayout()    const { return layout;      }

protected:
    DWORD          id;
    DWORD          pid;
    DWORD          type;
    Rect           rect;
    Text           font;
    Text           text;
    Text           alt_text;
    Text           texture;
    Text           picture;
    DWORD          style;
    DWORD          text_align;
    bool           single_line;
    bool           enabled;
    bool           transparent;
    bool           hide_partial;
    Color          back_color;
    Color          base_color;
    Color          fore_color;

    Insets         margins;
    Insets         text_insets;
    Insets         cell_insets;
    Rect           cells;
    int            fixed_width;
    int            fixed_height;

    LayoutDef      layout;
};

// +--------------------------------------------------------------------+

class CtrlDef : public WinDef
{
public:
    static const char* TYPENAME() { return "CtrlDef"; }

    CtrlDef(DWORD id=0, DWORD type=WIN_DEF_LABEL, const char* text=0, DWORD style=0);
    virtual ~CtrlDef();

    virtual CtrlDef& operator=(const CtrlDef& ctrl);

    bool     GetActive() const;
    void     SetActive(bool c);
    Color    GetActiveColor() const;
    void     SetActiveColor(Color c);
    bool     GetAnimated() const;
    void     SetAnimated(bool bNewValue);
    short    GetBevelWidth() const;
    void     SetBevelWidth(short nNewValue);
    bool     GetBorder() const;
    void     SetBorder(bool bNewValue);
    Color    GetBorderColor() const;
    void     SetBorderColor(Color c);
    bool     GetDropShadow() const;
    void     SetDropShadow(bool bNewValue);
    bool     GetIndent() const;
    void     SetIndent(bool bNewValue);
    bool     GetInvertLabel() const;
    void     SetInvertLabel(bool bNewValue);
    int      GetOrientation() const;
    void     SetOrientation(int o);
    Text     GetPicture() const;
    void     SetPicture(const Text& img_name);
    short    GetPictureLocation() const;
    void     SetPictureLocation(short nNewValue);
    short    GetPictureType() const;
    void     SetPictureType(short nNewValue);
    bool     GetSticky() const;
    void     SetSticky(bool bNewValue);
    int      GetNumLeds() const;
    void     SetNumLeds(int nNewValue);

    int      NumItems() const;
    Text     GetItem(int i) const;
    void     AddItem(const char* t);

    int      NumColumns() const;
    ColumnDef* GetColumn(int i) const;
    void     AddColumn(const char* t, int w, int a, int s);

    int      NumTabs() const;
    int      GetTab(int i) const;
    void     SetTab(int i, int t);
    void     AddTab(int i);

    bool     GetShowHeadings() const;
    void     SetShowHeadings(bool bNewValue);
    int      GetLeading() const;
    void     SetLeading(int nNewValue);
    int      GetLineHeight() const;
    void     SetLineHeight(int nNewValue);
    int      GetMultiSelect() const;
    void     SetMultiSelect(int nNewValue);
    int      GetDragDrop() const;
    void     SetDragDrop(int nNewValue);
    int      GetScrollBarVisible() const;
    void     SetScrollBarVisible(int nNewValue);
    bool     GetSmoothScroll() const;
    void     SetSmoothScroll(bool bNewValue);

    short    GetItemStyle() const;
    void     SetItemStyle(short nNewValue);
    short    GetSelectedStyle() const;
    void     SetSelectedStyle(short nNewValue);

    char     GetPasswordChar() const;
    void     SetPasswordChar(char c);

    Text     GetStandardImage() const;
    void     SetStandardImage(const Text& img_name);
    Text     GetActivatedImage() const;
    void     SetActivatedImage(const Text& img_name);
    Text     GetTransitionImage() const;
    void     SetTransitionImage(const Text& img_name);

protected:
    WORD              ctrl_flags;
    short             bevel_width;

    Color             active_color;
    Color             border_color;

    Text              picture;
    short             picture_loc;
    short             picture_type;

    Text              standard_image;
    Text              activated_image;
    Text              transition_image;

    bool              active;
    bool              show_headings;
    int               leading;
    int               line_height;
    int               multiselect;
    int               dragdrop;
    int               scroll_bar;
    int               orientation;
    int               num_leds;

    short             item_style;
    short             selected_style;

    bool              smooth_scroll;

    List<Text>        items;
    List<ColumnDef>   columns;

    int               ntabs;
    int               tabs[10];
    char              pass_char;
};

// +--------------------------------------------------------------------+

class FormDef : public WinDef
{
public:
    static const char* TYPENAME() { return "FormDef"; }

    FormDef(const char* text=0, DWORD style=0);
    virtual ~FormDef();

    void     Load(const char* filename);

    void     AddCtrl(CtrlDef* def);
    CtrlDef* FindCtrl(BYTE ctrl_id);

    ListIter<CtrlDef> GetControls()  const;

protected:
    void     ParseCtrlDef(CtrlDef* ctrl, TermStruct* val);
    void     ParseColumnDef(CtrlDef* ctrl, TermStruct* val);
    void     ParseLayoutDef(LayoutDef* def, TermStruct* val);

    CtrlDef        defctrl;
    List<CtrlDef>  controls;
};

// +--------------------------------------------------------------------+

#endif  // FormDef_h