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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Flight Operations Active Window class
*/
#ifndef FltDlg_h
#define FltDlg_h
#include "Types.h"
#include "FormWindow.h"
// +--------------------------------------------------------------------+
class FlightPlanner;
class GameScreen;
class Ship;
// +--------------------------------------------------------------------+
class FltDlg : public FormWindow
{
public:
FltDlg(Screen* s, FormDef& def, GameScreen* mgr);
virtual ~FltDlg();
virtual void RegisterControls();
// Operations:
virtual void Show();
virtual void Hide();
virtual void OnFilter(AWEvent* event);
virtual void OnPackage(AWEvent* event);
virtual void OnAlert(AWEvent* event);
virtual void OnLaunch(AWEvent* event);
virtual void OnStandDown(AWEvent* event);
virtual void OnRecall(AWEvent* event);
virtual void OnClose(AWEvent* event);
virtual void OnMissionType(AWEvent* event);
virtual void ExecFrame();
void SetShip(Ship* s);
void UpdateSelection();
void UpdateObjective();
protected:
GameScreen* manager;
ComboBox* filter_list;
ListBox* hangar_list;
Button* package_btn;
Button* alert_btn;
Button* launch_btn;
Button* stand_btn;
Button* recall_btn;
Button* close_btn;
int mission_type;
Button* mission_btn[6];
ListBox* objective_list;
ListBox* loadout_list;
Ship* ship;
FlightPlanner* flight_planner;
int patrol_pattern;
};
#endif // FltDlg_h
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