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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Flight Computer systems class
*/
#ifndef FLIGHT_COMP_H
#define FLIGHT_COMP_H
#include "Types.h"
#include "Computer.h"
#include "Geometry.h"
// +--------------------------------------------------------------------+
class Ship;
// +--------------------------------------------------------------------+
class FlightComp : public Computer
{
public:
enum CompType { AVIONICS=1, FLIGHT, TACTICAL };
FlightComp(int comp_type, const char* comp_name);
FlightComp(const Computer& rhs);
virtual ~FlightComp();
virtual void ExecSubFrame();
int Mode() const { return mode; }
double Throttle() const { return throttle; }
void SetMode(int m) { mode = m; }
void SetVelocityLimit(double v) { vlimit = (float) v; }
void SetTransLimit(double x, double y, double z);
void FullStop() { halt = true; }
protected:
virtual void ExecTrans();
virtual void ExecThrottle();
int mode;
int halt;
float throttle;
float vlimit;
float trans_x_limit;
float trans_y_limit;
float trans_z_limit;
};
#endif // FLIGHT_COMP_H
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