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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Fixed point number class with 16 bits of fractional precision
*/

#ifndef Fix_h
#define Fix_h

// +--------------------------------------------------------------------+

#include "Types.h"

// +--------------------------------------------------------------------+

const double fix_sixty_five=65536.0;

inline int fast_f2i(double d)
{
    return static_cast<int>(d);
}

// +--------------------------------------------------------------------+

class fix
{
public:
    static const char* TYPENAME() { return "fix"; }

    enum FixDef { Precision=16, IntMask=0xffff0000, FractMask=0x0000ffff };
    static const fix     one;
    static const fix     two;
    static const fix     three;
    static const fix     five;
    static const fix     ten;

    fix() : val(0) { }
    fix(int n) : val(n<<Precision) { }
    fix(double d) : val(static_cast<long>(d * fix_sixty_five)) { }
    fix(const fix& f) : val(f.val) { }

    // conversion operators:
    operator int   () const { return (val>>Precision); }
    operator float () const { return ((float) val) / ((float) fix_sixty_five); }
    operator double() const { return ((double) val) / fix_sixty_five; }

    // assignment operators:
    fix& operator=(const fix& f) { val=f.val; return *this; }
    fix& operator=(int n)        { val=(n<<Precision); return *this; }
    fix& operator=(double d)     { val = static_cast<long>(d * fix_sixty_five); return *this; }

    // comparison operators:
    int operator==(const fix& f) const { return val==f.val; }
    int operator!=(const fix& f) const { return val!=f.val; }
    int operator<=(const fix& f) const { return val<=f.val; }
    int operator>=(const fix& f) const { return val>=f.val; }
    int operator< (const fix& f) const { return val< f.val; }
    int operator> (const fix& f) const { return val> f.val; }

    // arithmetic operators:
    fix  operator+(const fix& f) const { fix r; r.val = val+f.val; return r; }
    fix  operator-(const fix& f) const { fix r; r.val = val-f.val; return r; }
    fix  operator*(const fix& f) const {
        fix r;
        r.val = (val * f.val) >> Precision;
        return r; }
    fix  operator/(const fix& f) const {
        fix r;
        r.val = (val << Precision) / f.val;
        return r; }
    fix& operator+=(const fix& f)      { val+=f.val; return *this; }
    fix& operator-=(const fix& f)      { val-=f.val; return *this; }
    fix& operator*=(const fix& f)      {
        val = (val * f.val) >> Precision;
        return *this; }
    fix& operator/=(const fix& f)      {
        val = (val << Precision) / f.val;
        return *this; }

    fix  operator+(int n) const { fix r; r.val = val+(n<<Precision); return r; }
    fix  operator-(int n) const { fix r; r.val = val-(n<<Precision); return r; }
    fix  operator*(int n) const { fix r; r.val = val*n; return r; }
    fix  operator/(int n) const { fix r; r.val = val/n; return r; }
    fix& operator+=(int n)      { val+=(n<<Precision); return *this; }
    fix& operator-=(int n)      { val-=(n<<Precision); return *this; }
    fix& operator*=(int n)      { val*=n; return *this; }
    fix& operator/=(int n)      { val/=n; return *this; }

    fix  operator+(double d) const { fix f(d); return (*this)+f; }
    fix  operator-(double d) const { fix f(d); return (*this)-f; }
    fix  operator*(double d) const { fix f(d); return (*this)*f; }
    fix  operator/(double d) const { fix f(d); return (*this)/f; }
    fix& operator+=(double d)      { fix f(d); val+=f.val; return *this; }
    fix& operator-=(double d)      { fix f(d); val-=f.val; return *this; }
    fix& operator*=(double d)      { val*=static_cast<long>(d); return *this; }
    fix& operator/=(double d)      { val/=static_cast<long>(d); return *this; }

    // misc. functions:
    fix  truncate()    const { fix r; r.val = val&IntMask; return r; }
    fix  fraction()    const { fix r; r.val = val-truncate().val; return r; }
    fix  floor()       const { fix r; r.val = val&IntMask; return r; }
    fix  ceil()        const { fix r; r.val = (val+FractMask)&IntMask; return r; }
    fix  adjust_up()   const { fix r; r.val = val+FractMask; return r; }
    fix  adjust_down() const { fix r; r.val = val-FractMask; return r; }

    fix muldiv(const fix& num, const fix& den) const { return (*this) * num / den; }

    // data:
    long val;
};

#endif  // Fix_h