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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Fighter-specific mid-level (tactical) AI
*/
#pragma once
#include <cstdint>
#include <List.h>
#include "TacticalAI.h"
// +--------------------------------------------------------------------+
class WeaponGroup;
// +--------------------------------------------------------------------+
class FighterTacticalAI : public TacticalAI
{
public:
FighterTacticalAI(ShipAI* ai);
virtual ~FighterTacticalAI();
protected:
virtual bool CheckFlightPlan();
virtual bool IsStrikeComplete(Instruction* instr=0);
virtual void SelectTarget();
virtual void SelectTargetDirected(Ship* tgt=0);
virtual void SelectTargetOpportunity();
virtual void FindFormationSlot(int formation);
virtual void FindThreat();
virtual void SelectSecondaryForTarget(Ship* tgt);
virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);
bool winchester[4];
std::uint32_t THREAT_REACTION_TIME;
std::uint32_t secondary_selection_time;
int ai_level;
};
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