blob: bda69ec60fc3cd43ec3fa150e8ff8c774dba19a6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Fighter-specific mid-level (tactical) AI
*/
#ifndef FighterTacticalAI_h
#define FighterTacticalAI_h
#include "Types.h"
#include "TacticalAI.h"
#include "List.h"
// +--------------------------------------------------------------------+
class WeaponGroup;
// +--------------------------------------------------------------------+
class FighterTacticalAI : public TacticalAI
{
public:
FighterTacticalAI(ShipAI* ai);
virtual ~FighterTacticalAI();
protected:
virtual bool CheckFlightPlan();
virtual bool IsStrikeComplete(Instruction* instr=0);
virtual void SelectTarget();
virtual void SelectTargetDirected(Ship* tgt=0);
virtual void SelectTargetOpportunity();
virtual void FindFormationSlot(int formation);
virtual void FindThreat();
virtual void SelectSecondaryForTarget(Ship* tgt);
virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);
bool winchester[4];
DWORD THREAT_REACTION_TIME;
DWORD secondary_selection_time;
int ai_level;
};
// +--------------------------------------------------------------------+
#endif // FighterTacticalAI_h
|