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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Event Dispatch class
*/
#ifndef EventDispatch_h
#define EventDispatch_h
#include "Types.h"
#include "EventTarget.h"
#include "List.h"
// +--------------------------------------------------------------------+
class EventDispatch
{
public:
static const char* TYPENAME() { return "EventDispatch"; }
EventDispatch();
virtual ~EventDispatch();
static void Create();
static void Close();
static EventDispatch* GetInstance() { return dispatcher; }
virtual void Dispatch();
virtual void Register(EventTarget* tgt);
virtual void Unregister(EventTarget* tgt);
virtual EventTarget* GetCapture();
virtual int CaptureMouse(EventTarget* tgt);
virtual int ReleaseMouse(EventTarget* tgt);
virtual EventTarget* GetFocus();
virtual void SetFocus(EventTarget* tgt);
virtual void KillFocus(EventTarget* tgt);
virtual void MouseEnter(EventTarget* tgt);
protected:
int mouse_x, mouse_y, mouse_l, mouse_r;
List<EventTarget> clients;
EventTarget* capture;
EventTarget* current;
EventTarget* focus;
EventTarget* click_tgt;
static EventDispatch* dispatcher;
};
#endif // EventDispatch_h
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