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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Specialized Drive Sprite Object
*/
#ifndef DriveSprite_h
#define DriveSprite_h
#include "Types.h"
#include "Geometry.h"
#include "Sprite.h"
// +--------------------------------------------------------------------+
class DriveSprite : public Sprite
{
public:
DriveSprite();
DriveSprite(Bitmap* animation, Bitmap* glow);
DriveSprite(Bitmap* animation, int length=1, int repeat=1, int share=1);
virtual ~DriveSprite();
// operations
virtual void Render(Video* video, DWORD flags);
virtual void SetFront(const Vec3& f);
virtual void SetBias(DWORD b);
protected:
double effective_radius;
Vec3 front;
Bitmap* glow;
DWORD bias;
};
// +--------------------------------------------------------------------+
#endif // DriveSprite_h
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