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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
View class for Radio Communications HUD Overlay
*/
#ifndef DisplayView_h
#define DisplayView_h
#include "Types.h"
#include "View.h"
#include "SimObject.h"
#include "Color.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Bitmap;
class DisplayElement;
class Font;
// +--------------------------------------------------------------------+
class DisplayView : public View
{
public:
DisplayView(Window* c);
virtual ~DisplayView();
// Operations:
virtual void Refresh();
virtual void OnWindowMove();
virtual void ExecFrame();
virtual void ClearDisplay();
virtual void AddText(const char* txt,
Font* font,
Color color,
const Rect& rect,
double hold = 1e9,
double fade_in = 0,
double fade_out = 0);
virtual void AddImage(Bitmap* bmp,
Color color,
int blend,
const Rect& rect,
double hold = 1e9,
double fade_in = 0,
double fade_out = 0);
static DisplayView* GetInstance();
protected:
int width, height;
double xcenter, ycenter;
List<DisplayElement>
elements;
};
#endif // DisplayView_h
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