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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Level of Detail Manger class
*/

#ifndef DetailSet_h
#define DetailSet_h

#include "Types.h"
#include "Geometry.h"
#include "Graphic.h"
#include "List.h"

// +--------------------------------------------------------------------+

class Sim;
class SimRegion;

// +--------------------------------------------------------------------+

class DetailSet
{
public:
    enum { MAX_DETAIL = 4 };

    DetailSet();
    virtual ~DetailSet();

    int            DefineLevel(double r, Graphic* g=0, Point* offset=0, Point* spin=0);
    void           AddToLevel(int level, Graphic* g, Point* offset=0, Point* spin=0);
    int            NumLevels() const { return levels; }
    int            NumModels(int level) const;

    void           ExecFrame(double seconds);
    void           SetLocation(SimRegion* rgn, const Point& loc);
    static void    SetReference(SimRegion* rgn, const Point& loc);

    int            GetDetailLevel();
    Graphic*       GetRep(int level, int n=0);
    Point          GetOffset(int level, int n=0);
    Point          GetSpin(int level, int n=0);
    void           Destroy();

protected:
    List<Graphic>     rep[MAX_DETAIL];
    List<Point>       off[MAX_DETAIL];
    double            rad[MAX_DETAIL];

    List<Point>       spin;
    List<Point>       rate;

    int               index;
    int               levels;
    SimRegion*        rgn;
    Point             loc;

    static SimRegion* ref_rgn;
    static Point      ref_loc;
};

// +--------------------------------------------------------------------+

#endif  // DetailSet_h