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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Debris Sprite class
*/
#ifndef Debris_h
#define Debris_h
#include "Types.h"
#include "Geometry.h"
#include "SimObject.h"
// +--------------------------------------------------------------------+
class Solid;
class Model;
class Shot;
// +--------------------------------------------------------------------+
class Debris : public SimObject
{
public:
Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass);
void SetLife(int seconds) { life = seconds; }
virtual int HitBy(Shot* shot, Point& impact);
virtual void ExecFrame(double seconds);
virtual double AltitudeAGL() const;
};
#endif // Debris_h
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