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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Mission Debriefing Dialog Active Window class
*/
#ifndef DebriefDlg_h
#define DebriefDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class PlanScreen;
class Campaign;
class Mission;
class MissionInfo;
class Sim;
class Ship;
// +--------------------------------------------------------------------+
class DebriefDlg : public FormWindow
{
public:
DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr);
virtual ~DebriefDlg();
virtual void RegisterControls();
virtual void ExecFrame();
virtual void Show();
// Operations:
virtual void OnClose(AWEvent* event);
virtual void OnUnit(AWEvent* event);
protected:
virtual void DrawUnits();
PlanScreen* manager;
Button* close_btn;
ActiveWindow* mission_name;
ActiveWindow* mission_system;
ActiveWindow* mission_sector;
ActiveWindow* mission_time_start;
ActiveWindow* objectives;
ActiveWindow* situation;
ActiveWindow* mission_score;
ListBox* unit_list;
ListBox* summary_list;
ListBox* event_list;
Campaign* campaign;
Mission* mission;
MissionInfo* info;
int unit_index;
Sim* sim;
Ship* ship;
};
#endif // DebriefDlg_h
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