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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
D3DX image file loader
*/
#ifndef D3DXImage_h
#define D3DXImage_h
#include "Types.h"
// +--------------------------------------------------------------------+
struct D3DXImage
{
static const char* TYPENAME() { return "D3DXImage"; }
D3DXImage();
D3DXImage(WORD w, WORD h, DWORD* img);
~D3DXImage();
bool Load(char *filename);
bool Save(char *filename);
bool LoadBuffer(BYTE* buf, int len);
DWORD* image;
DWORD width;
DWORD height;
DWORD format;
};
// +--------------------------------------------------------------------+
#endif // D3DXImage_h
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