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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    D3DX image file loader
*/

#include "D3DXImage.h"
#include "VideoDX9.h"

// +--------------------------------------------------------------------+

D3DXImage::D3DXImage()
: width(0), height(0), format(0), image(0)
{ }

D3DXImage::D3DXImage(WORD w, WORD h, DWORD* img)
{
    ZeroMemory(this, sizeof(D3DXImage));

    width                = w;
    height               = h;

    int pixels           = width * height;

    image = new DWORD [pixels];

    if (image && pixels) {
        for (int i = 0; i < pixels; i++)
        image[i] = img[i];
    }
}

D3DXImage::~D3DXImage()
{
    delete [] image;
}

// +--------------------------------------------------------------------+

bool D3DXImage::Load(char *filename)
{
    bool success = false;
    FILE* f;

    fopen_s(&f, filename,"rb");
    if (f == NULL)
    return success;

    int   len = 0;
    BYTE* buf = 0;

    fseek(f, 0, SEEK_END);
    len = ftell(f);
    fseek(f, 0, SEEK_SET);

    buf = new BYTE[len];

    if (buf) {
        fread(buf, len, 1, f);
        fclose(f);
        success = LoadBuffer(buf, len);
    }

    return success;
}

// +--------------------------------------------------------------------+

bool D3DXImage::LoadBuffer(BYTE* buf, int len)
{
    bool           success = false;
    HRESULT        hr      = E_FAIL;
    D3DXIMAGE_INFO info;

    if (buf == NULL)
    return success;

    hr = D3DXGetImageInfoFromFileInMemory(buf, len, &info);

    if (FAILED(hr))
    return success;

    width    = info.Width;
    height   = info.Height;
    format   = info.Format;

    if (image) {
        delete [] image;
        image = 0;
    }

    IDirect3DSurface9* surf = 0;
    IDirect3DDevice9*  dev  = VideoDX9::GetD3DDevice9();
    if (dev == nullptr)
    return success;


    hr = dev->CreateOffscreenPlainSurface( width,
    height,
    D3DFMT_A8R8G8B8,
    D3DPOOL_SYSTEMMEM,
    &surf,
    NULL);

    if (FAILED(hr))
    return success;

    hr = D3DXLoadSurfaceFromFileInMemory(  surf,             // dest surface
    NULL,             // dest palette (none)
    NULL,             // dest rect (entire image)
    buf,              // memory file
    len,              // size of data
    NULL,             // source rect (entire image)
    D3DX_DEFAULT,     // filter operation
    0,                // color key (none)
    NULL);            // image info

    if (SUCCEEDED(hr)) {
        D3DLOCKED_RECT locked_rect;
        hr = surf->LockRect(&locked_rect, NULL, D3DLOCK_READONLY);

        if (SUCCEEDED(hr)) {
            // copy surface into image
            image = new DWORD[width*height];
            if (image) {
                for (DWORD i = 0; i < height; i++) {
                    BYTE* dst = (BYTE*) (image            + i * width);
                    BYTE* src = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch;

                    CopyMemory(dst, src, width * sizeof(DWORD));
                }

                success = true;
            }

            surf->UnlockRect();
        }
    }

    surf->Release();
    surf = 0;

    return success;
}

// +--------------------------------------------------------------------+

bool D3DXImage::Save(char *filename)
{
    bool           success = false;
    HRESULT        hr      = E_FAIL;

    if (!image || !width || !height)
    return success;

    FILE* f;
    fopen_s(&f, filename,"wb");
    if (f == NULL)
    return success;

    IDirect3DSurface9* surf = 0;
    IDirect3DDevice9*  dev  = VideoDX9::GetD3DDevice9();

    hr = dev->CreateOffscreenPlainSurface( width,
    height,
    D3DFMT_A8R8G8B8,
    D3DPOOL_SYSTEMMEM,
    &surf,
    NULL);


    if (SUCCEEDED(hr)) {
        D3DLOCKED_RECT locked_rect;
        hr = surf->LockRect(&locked_rect, NULL, 0);

        if (SUCCEEDED(hr)) {
            // copy image into surface
            for (DWORD i = 0; i < height; i++) {
                BYTE* src = (BYTE*) (image            + i * width);
                BYTE* dst = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch;

                CopyMemory(dst, src, width * sizeof(DWORD));
            }

            surf->UnlockRect();

            ID3DXBuffer*         buffer = 0;
            D3DXIMAGE_FILEFORMAT imgfmt = D3DXIFF_PNG;

            if (strstr(filename, ".jpg") || strstr(filename, ".JPG"))
            imgfmt = D3DXIFF_JPG;

            else if (strstr(filename, ".bmp") || strstr(filename, ".BMP"))
            imgfmt = D3DXIFF_BMP;

            hr = D3DXSaveSurfaceToFileInMemory(&buffer,  // destination
            imgfmt,  // type of file
            surf,    // image to save
            NULL,    // palette
            NULL);   // source rect (entire image)

            if (SUCCEEDED(hr)) {
                fwrite(buffer->GetBufferPointer(), buffer->GetBufferSize(), 1, f);
                success = true;
            }
        }
    }

    surf->Release();
    surf = 0;
    fclose(f);
    return success;
}