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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Chained collection of localized strings
*/
#ifndef ContentBundle_h
#define ContentBundle_h
#include "Types.h"
#include "Dictionary.h"
#include "Text.h"
#include "Locale_ss.h"
// +--------------------------------------------------------------------+
class ContentBundle
{
public:
static const char* TYPENAME() { return "ContentBundle"; }
static ContentBundle* GetInstance();
ContentBundle();
ContentBundle(const char* bundle, Locale* locale);
virtual ~ContentBundle();
bool Init();
void UseLocale(Locale* locale);
void Load(const char* bundle, Locale* locale);
ContentBundle(ContentBundle&& that) = delete;
ContentBundle(const ContentBundle& that) = delete;
operator = (const ContentBundle& that) = delete;
const Text& GetName() const { return name; }
Text GetText(const char* key) const;
bool IsLoaded() const { return !values.isEmpty(); }
protected:
void LoadBundle(const char* filename);
Text FindFile(const char* bundle, Locale* locale);
Text name;
Dictionary<Text> values;
};
#endif // ContentBundle_h
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