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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    One side in a military conflict
*/

#ifndef Combatant_h
#define Combatant_h

#include "Types.h"
#include "Geometry.h"
#include "Text.h"
#include "List.h"

// +--------------------------------------------------------------------+

class CombatGroup;
class Mission;

// +--------------------------------------------------------------------+

class Combatant
{
public:
    static const char* TYPENAME() { return "Combatant"; }

    Combatant(const char* com_name, const char* file_name, int iff);
    Combatant(const char* com_name, CombatGroup* force);
    ~Combatant();

    // operations:

    // accessors:
    const char*             Name()           const { return name;   }
    int                     GetIFF()         const { return iff;    }
    int                     Score()          const { return score;  }
    const char*             GetDescription() const { return name;   }
    CombatGroup*            GetForce()             { return force;  }
    CombatGroup*            FindGroup(int type, int id=-1);
    List<CombatGroup>&      GetTargetList()  { return target_list;  }
    List<CombatGroup>&      GetDefendList()  { return defend_list;  }
    List<Mission>&          GetMissionList() { return mission_list; }

    void                    AddMission(Mission* m);
    void                    SetScore(int points)   { score =  points; }
    void                    AddScore(int points)   { score += points; }

    double                  GetTargetStratFactor(int type);
    void                    SetTargetStratFactor(int type, double f);

private:
    Text                    name;
    int                     iff;
    int                     score;

    CombatGroup*            force;
    List<CombatGroup>       target_list;
    List<CombatGroup>       defend_list;
    List<Mission>           mission_list;

    double                  target_factor[8];
};


#endif  // Combatant_h