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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
The complete roster of all known persistent entities
for all combatants in the game.
*/
#ifndef CombatRoster_h
#define CombatRoster_h
#include "Types.h"
#include "Geometry.h"
#include "List.h"
// +--------------------------------------------------------------------+
class CombatGroup;
// +--------------------------------------------------------------------+
class CombatRoster
{
CombatRoster();
~CombatRoster();
public:
static const char* TYPENAME() { return "CombatRoster"; }
static void Initialize();
static void Close();
static CombatRoster* GetInstance();
CombatGroup* GetForce(const char* name);
private:
List<CombatGroup> forces;
};
#endif // CombatRoster_h
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