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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
High level assignment of one group to damage another
*/
#ifndef CombatAssignment_h
#define CombatAssignment_h
#include "Types.h"
#include "List.h"
// +--------------------------------------------------------------------+
class CombatGroup;
class SimRegion;
// +--------------------------------------------------------------------+
class CombatAssignment
{
public:
static const char* TYPENAME() { return "CombatAssignment"; }
CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0);
~CombatAssignment();
int operator < (const CombatAssignment& a) const;
// operations:
void SetObjective(CombatGroup* o) { objective = o; }
void SetResource(CombatGroup* r) { resource = r; }
// accessors:
int Type() { return type; }
CombatGroup* GetObjective() { return objective; }
CombatGroup* GetResource() { return resource; }
const char* GetDescription() const;
bool IsActive() const { return resource != 0; }
private:
int type;
CombatGroup* objective;
CombatGroup* resource;
};
#endif // CombatAssignment_h
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