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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    High level assignment of one group to damage another
*/

#ifndef CombatAssignment_h
#define CombatAssignment_h

#include "Types.h"
#include "List.h"

// +--------------------------------------------------------------------+

class CombatGroup;
class SimRegion;

// +--------------------------------------------------------------------+

class CombatAssignment
{
public:
    static const char* TYPENAME() { return "CombatAssignment"; }

    CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0);
    ~CombatAssignment();

    int operator < (const CombatAssignment& a) const;

    // operations:
    void                 SetObjective(CombatGroup* o)  { objective = o; }
    void                 SetResource(CombatGroup* r)   { resource  = r; }

    // accessors:
    int                  Type()            { return type;      }
    CombatGroup*         GetObjective()    { return objective; }
    CombatGroup*         GetResource()     { return resource;  }

    const char*          GetDescription()  const;
    bool                 IsActive()  const { return resource != 0; }

private:
    int                  type;
    CombatGroup*         objective;
    CombatGroup*         resource;
};


#endif  // CombatAssignment_h