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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Universal Color Format class
*/
#include "Color.h"
#include "Video.h"
#include "Pcx.h"
#include "Utils.h"
// +--------------------------------------------------------------------+
Color Color::White = Color(255,255,255);
Color Color::Black = Color( 0, 0, 0);
Color Color::Gray = Color(128,128,128);
Color Color::LightGray = Color(192,192,192);
Color Color::DarkGray = Color( 64, 64, 64);
Color Color::BrightRed = Color(255, 0, 0);
Color Color::BrightBlue = Color( 0, 0,255);
Color Color::BrightGreen= Color( 0,255, 0);
Color Color::DarkRed = Color(128, 0, 0);
Color Color::DarkBlue = Color( 0, 0,128);
Color Color::DarkGreen = Color( 0,128, 0);
Color Color::Yellow = Color(255,255, 0);
Color Color::Cyan = Color( 0,255,255);
Color Color::Magenta = Color(255, 0,255);
Color Color::Tan = Color(180,150,120);
Color Color::Brown = Color(128,100, 80);
Color Color::Violet = Color(128, 0,128);
Color Color::Orange = Color(255,150, 20);
bool Color::standard_format = false;
int Color::texture_alpha_level = 0;
ColorFormat Color::format = ColorFormat(256);
ColorFormat Color::texture_format[4] = { ColorFormat(256), ColorFormat(256), ColorFormat(256), ColorFormat(256) };
PALETTEENTRY Color::palette[256];
BYTE Color::table[32768];
double Color::fade = 1.0;
Color Color::fade_color;
Video* Color::video = 0;
DWORD ColorIndex::texture_palettes[4][256];
DWORD ColorIndex::unfaded_palette[256];
DWORD ColorIndex::formatted_palette[256];
DWORD ColorIndex::shade_table[256*256];
BYTE ColorIndex::blend_table[256*256];
DWORD* ColorIndex::texture_palette = ColorIndex::texture_palettes[0];
// +--------------------------------------------------------------------+
Color::Color(BYTE index)
{
PALETTEENTRY* p = &palette[index];
Set(p->peRed, p->peGreen, p->peBlue);
}
// +--------------------------------------------------------------------+
Color&
Color::operator+=(const Color& c)
{
int r = Red() + c.Red(); if (r > 255) r = 255;
int g = Green() + c.Green(); if (g > 255) g = 255;
int b = Blue() + c.Blue(); if (b > 255) b = 255;
Set((BYTE) r, (BYTE) g, (BYTE) b);
return *this;
}
Color
Color::operator+(DWORD d) const
{
int r = Red() + ((d & RMask) >> RShift); if (r > 255) r = 255;
int g = Green() + ((d & GMask) >> GShift); if (g > 255) g = 255;
int b = Blue() + ((d & BMask) >> BShift); if (b > 255) b = 255;
return Color((BYTE) r,(BYTE) g,(BYTE) b);
}
// +--------------------------------------------------------------------+
Color
Color::operator+(const Color& c) const
{
float src_alpha = c.fAlpha();
float dst_alpha = 1.0f - src_alpha;
BYTE r = (BYTE)((fRed() *dst_alpha + c.fRed() *src_alpha)*255.0f);
BYTE g = (BYTE)((fGreen()*dst_alpha + c.fGreen()*src_alpha)*255.0f);
BYTE b = (BYTE)((fBlue() *dst_alpha + c.fBlue() *src_alpha)*255.0f);
return Color(r, g, b);
}
// +--------------------------------------------------------------------+
Color
Color::operator*(const Color& c) const
{
BYTE r = (BYTE) ((fRed() * c.fRed()) *255.0f);
BYTE g = (BYTE) ((fGreen() * c.fGreen()) *255.0f);
BYTE b = (BYTE) ((fBlue() * c.fBlue()) *255.0f);
return Color(r, g, b);
}
// +--------------------------------------------------------------------+
Color
Color::operator*(double scale) const
{
int r = static_cast<int>(Red() * scale); if (r > 255) r = 255;
int g = static_cast<int>(Green() * scale); if (g > 255) g = 255;
int b = static_cast<int>(Blue() * scale); if (b > 255) b = 255;
int a = static_cast<int>(Alpha() * scale); if (a > 255) a = 255;
return Color((BYTE) r, (BYTE) g, (BYTE) b, (BYTE) a);
}
Color
Color::dim(double scale) const
{
int r = static_cast<int>(Red() * scale);
int g = static_cast<int>(Green() * scale);
int b = static_cast<int>(Blue() * scale);
return Color((BYTE) r, (BYTE) g, (BYTE) b, (BYTE) Alpha());
}
// +--------------------------------------------------------------------+
DWORD
Color::Formatted() const
{
if (format.pal) {
return Index();
}
else {
if (fade != 1.0) {
double step = (1.0 - fade);
DWORD r = ((int) ((fRed() - (fRed() - fade_color.fRed()) * step)*255.0)) >> format.rdown;
DWORD g = ((int) ((fGreen() - (fGreen() - fade_color.fGreen())* step)*255.0)) >> format.gdown;
DWORD b = ((int) ((fBlue() - (fBlue() - fade_color.fBlue()) * step)*255.0)) >> format.bdown;
DWORD a = Alpha()>>format.adown;
return (r<<format.rshift)|(g<<format.gshift)|(b<<format.bshift)|(a<<format.ashift);
}
else if (standard_format) {
return rgba;
}
else {
DWORD r = Red() >>format.rdown;
DWORD g = Green()>>format.gdown;
DWORD b = Blue() >>format.bdown;
DWORD a = Alpha()>>format.adown;
return (r<<format.rshift)|(g<<format.gshift)|(b<<format.bshift)|(a<<format.ashift);
}
}
}
// +--------------------------------------------------------------------+
Color
Color::Faded() const
{
if (fade != 1.0) {
double step = (1.0 - fade);
DWORD r = ((int) ((fRed() - (fRed() - fade_color.fRed()) * step)*255.0));
DWORD g = ((int) ((fGreen() - (fGreen() - fade_color.fGreen())* step)*255.0));
DWORD b = ((int) ((fBlue() - (fBlue() - fade_color.fBlue()) * step)*255.0));
DWORD a = Alpha();
return Color((BYTE) r, (BYTE) g, (BYTE) b, (BYTE) a);
}
else {
return *this;
}
}
// +--------------------------------------------------------------------+
DWORD
Color::Unfaded() const
{
if (standard_format) {
return rgba;
}
if (format.pal) {
return Index();
}
else {
DWORD r = Red() >>format.rdown;
DWORD g = Green()>>format.gdown;
DWORD b = Blue() >>format.bdown;
DWORD a = Alpha()>>format.adown;
return (r<<format.rshift)|(g<<format.gshift)|(b<<format.bshift)|(a<<format.ashift);
}
}
// +--------------------------------------------------------------------+
DWORD
Color::TextureFormat(int keep_alpha) const
{
if (texture_format[texture_alpha_level].pal) {
return Index();
}
else if (rgba == 0) {
return 0;
}
else {
ColorFormat& tf = texture_format[texture_alpha_level];
DWORD r = Red();
DWORD g = Green();
DWORD b = Blue();
DWORD a = 0;
if (keep_alpha) {
a = Alpha()>>tf.adown;
}
else if (texture_alpha_level == 1) {
// transparent:
a = 255>>tf.adown;
}
else if (texture_alpha_level == 2) {
// translucent:
if (r || g || b)
a = ((r+g+b+255)>>2)>>tf.adown;
}
r = r >>tf.rdown;
g = g >>tf.gdown;
b = b >>tf.bdown;
return (r<<tf.rshift)|(g<<tf.gshift)|(b<<tf.bshift)|(a<<tf.ashift);
}
}
// +--------------------------------------------------------------------+
Color
Color::ShadeColor(int shade) const
{
double fr = fRed(), sr = fr;
double fg = fGreen(), sg = fg;
double fb = fBlue(), sb = fb;
double range = SHADE_LEVELS;
// first shade:
if (shade < SHADE_LEVELS) { // shade towards black
sr = fr * (shade/range);
sg = fg * (shade/range);
sb = fb * (shade/range);
}
else if (shade > SHADE_LEVELS) { // shade towards white
double step = (shade - range)/range;
sr = fr - (fr - 1.0) * step;
sg = fg - (fg - 1.0) * step;
sb = fb - (fb - 1.0) * step;
}
return Color((BYTE) (sr*255.0), (BYTE) (sg*255.0), (BYTE) (sb*255.0), (BYTE) Alpha());
}
// +--------------------------------------------------------------------+
DWORD
Color::Shaded(int shade) const
{
return ShadeColor(shade).Formatted();
}
// +--------------------------------------------------------------------+
Color
Color::Unformat(DWORD formatted_color)
{
if (format.pal) {
return Color((BYTE) formatted_color);
}
else if (standard_format) {
Color c;
c.Set(formatted_color);
return c;
}
else {
BYTE r = (BYTE) ((formatted_color & format.rmask)>>format.rshift) << format.rdown;
BYTE g = (BYTE) ((formatted_color & format.gmask)>>format.gshift) << format.gdown;
BYTE b = (BYTE) ((formatted_color & format.bmask)>>format.bshift) << format.bdown;
BYTE a = (BYTE) ((formatted_color & format.amask)>>format.ashift) << format.adown;
return Color(r,g,b,a);
}
}
// +--------------------------------------------------------------------+
Color
Color::Scale(const Color& c1, const Color& c2, double scale)
{
BYTE r = (BYTE) ((c1.fRed() + (c2.fRed() - c1.fRed() )*scale) * 255);
BYTE g = (BYTE) ((c1.fGreen() + (c2.fGreen() - c1.fGreen())*scale) * 255);
BYTE b = (BYTE) ((c1.fBlue() + (c2.fBlue() - c1.fBlue() )*scale) * 255);
BYTE a = (BYTE) ((c1.fAlpha() + (c2.fAlpha() - c1.fAlpha())*scale) * 255);
return Color(r,g,b,a);
}
// +--------------------------------------------------------------------+
DWORD
Color::FormattedBlend(DWORD c1, DWORD c2)
{
if (format.pal) {
return ColorIndex::blend_table[(BYTE) c1 * 256 + (BYTE) c2];
}
else {
ColorFormat& cf = format;
DWORD r = (c1 & cf.rmask) + (c2 & cf.rmask);
DWORD g = (c1 & cf.gmask) + (c2 & cf.gmask);
DWORD b = (c1 & cf.bmask) + (c2 & cf.bmask);
if (r & ~cf.rmask) r = cf.rmask;
if (g & ~cf.gmask) g = cf.gmask;
if (b & ~cf.bmask) b = cf.bmask;
return (DWORD) (r|g|b);
}
}
// +--------------------------------------------------------------------+
void
Color::UseVideo(Video* v)
{
video = v;
}
// +--------------------------------------------------------------------+
void
Color::UseFormat(const ColorFormat& cf)
{
format = cf;
if (format.rmask == RMask && format.gmask == GMask && format.bmask == BMask)
standard_format = true;
else
standard_format = false;
if (cf.pal) {
for (int i = 0; i < 256; i++) {
ColorIndex::formatted_palette[i] = i;
ColorIndex::unfaded_palette[i] = i;
}
}
else {
double old_fade = fade;
for (int i = 0; i < 256; i++) {
ColorIndex::formatted_palette[i] = Color(i).Formatted();
fade = 1.0;
ColorIndex::unfaded_palette[i] = Color(i).Formatted();
fade = old_fade;
}
}
}
// +--------------------------------------------------------------------+
void
Color::UseTextureFormat(const ColorFormat& cf, int alpha_level)
{
texture_format[alpha_level] = cf;
if (cf.pal) {
for (int i = 0; i < 256; i++) {
ColorIndex::texture_palettes[alpha_level][i] = i;
}
}
else {
double old_fade = fade;
for (int i = 0; i < 256; i++) {
int old_texture_alpha_level = texture_alpha_level;
texture_alpha_level = alpha_level;
ColorIndex::texture_palettes[alpha_level][i] = Color(i).TextureFormat();
texture_alpha_level = old_texture_alpha_level;
}
}
}
// +--------------------------------------------------------------------+
void
Color::WithTextureFormat(int alpha_level)
{
texture_alpha_level = alpha_level;
ColorIndex::texture_palette = ColorIndex::texture_palettes[alpha_level];
}
// +--------------------------------------------------------------------+
static BYTE MatchRGB(PALETTEENTRY* pal, BYTE r, BYTE g, BYTE b)
{
double mindist = 100000000.0;
BYTE match = 0;
for (int i = 0; i < 256; i++) {
PALETTEENTRY* p = pal++;
double dr = p->peRed - r;
double dg = p->peGreen - g;
double db = p->peBlue - b;
double d = (dr*dr) + (dg*dg) + (db*db);
if (d < mindist) {
mindist = d;
match = i;
if (d < 1.0)
return match;
}
}
return match;
}
// +--------------------------------------------------------------------+
void
Color::SetPalette(PALETTEENTRY* pal, int palsize, BYTE* invpal)
{
for (int i = 0; i < palsize; i++)
palette[i] = pal[i];
if (invpal) {
for (int i = 0; i < 32768; i++)
table[i] = invpal[i];
}
else {
for (int i = 0; i < 32768; i++) {
BYTE r = (i >> 10) & 0x1f;
BYTE g = (i >> 5) & 0x1f;
BYTE b = (i ) & 0x1f;
Color c(r<<3, g<<3, b<<3);
table[i] = MatchRGB(palette, r<<3, g<<3, b<<3);
}
}
// set up formatted palette:
UseFormat(format);
for (int i = 0; i < 4; i++)
UseTextureFormat(texture_format[i], i);
// set up shade table:
double old_fade = fade;
fade = 1.0;
BuildShadeTable();
fade = old_fade;
// and blend table:
BuildBlendTable();
}
// +--------------------------------------------------------------------+
void
Color::SavePalette(const char* basename)
{
char filename[256];
sprintf_s(filename, "%s.ipl", basename);
FILE* f;
fopen_s(&f, filename, "wb");
if (f) {
fwrite(table, sizeof(table), 1, f);
fclose(f);
}
}
// +--------------------------------------------------------------------+
void
Color::SetFade(double f, Color c, int build_shade)
{
static int shade_built = 0;
if (fade == f && fade_color == c && (build_shade ? shade_built : 1))
return;
fade = f;
fade_color = c;
// set up formatted palette:
UseFormat(format);
// if this is a paletted video mode,
// modify the video palette as well:
if (format.pal && video) {
PALETTEENTRY fade_palette[256];
double step = (1.0 - fade);
for (int i = 0; i < 256; i++) {
PALETTEENTRY& entry = fade_palette[i];
ColorIndex c = ColorIndex(i);
entry.peRed = ((int) ((c.fRed() - (c.fRed() - fade_color.fRed()) * step)*255.0));
entry.peGreen = ((int) ((c.fGreen() - (c.fGreen() - fade_color.fGreen())* step)*255.0));
entry.peBlue = ((int) ((c.fBlue() - (c.fBlue() - fade_color.fBlue()) * step)*255.0));
entry.peFlags = 0;
}
}
// otherwise, we need to re-compute
// the shade table:
else {
if (build_shade) {
BuildShadeTable();
shade_built = 1;
}
else {
shade_built = 0;
}
}
}
// +--------------------------------------------------------------------+
void
Color::BuildShadeTable()
{
for (int shade = 0; shade < SHADE_LEVELS*2; shade++)
for (int index = 0; index < 256; index++)
ColorIndex::shade_table[shade*256+index] = Color(index).Shaded(shade);
}
// +--------------------------------------------------------------------+
void
Color::BuildBlendTable()
{
for (int src = 0; src < 256; src++) {
for (int dst = 0; dst < 256; dst++) {
ColorIndex src_clr = ColorIndex(src);
ColorIndex dst_clr = ColorIndex(dst);
int r = src_clr.Red() + dst_clr.Red();
int g = src_clr.Green() + dst_clr.Green();
int b = src_clr.Blue() + dst_clr.Blue();
if (r>255) r=255;
if (g>255) g=255;
if (b>255) b=255;
ColorIndex::blend_table[src*256+dst] = Color((BYTE)r,(BYTE)g,(BYTE)b).Index();
}
}
}
// +--------------------------------------------------------------------+
void
Color::SaveShadeTable(const char* basename)
{
if (!format.pal)
return;
char filename[256];
sprintf_s(filename, "%s_clut.pcx", basename);
BYTE clut[256*256];
BYTE* pc = clut;
int i;
for (i = 0; i < SHADE_LEVELS*2; i++)
for (int j = 0; j < 256; j++)
*pc++ = (BYTE) ColorIndex::shade_table[i*256+j];
for (; i < 256; i++)
for (int j = 0; j < 256; j++)
*pc++ = (BYTE) 0;
PcxImage pcx(256, 256, clut, (BYTE*) palette);
pcx.Save(filename);
}
// +--------------------------------------------------------------------+
// +--------------------------------------------------------------------+
// +--------------------------------------------------------------------+
ColorValue&
ColorValue::operator+=(const ColorValue& c)
{
r += c.r;
g += c.g;
b += c.b;
return *this;
}
ColorValue
ColorValue::operator+(const ColorValue& c) const
{
float src_alpha = c.a;
float dst_alpha = 1.0f - a;
float fr = (r * dst_alpha) + (c.r * src_alpha);
float fg = (g * dst_alpha) + (c.g * src_alpha);
float fb = (b * dst_alpha) + (c.b * src_alpha);
return ColorValue(fr, fg, fb);
}
ColorValue
ColorValue::operator*(const ColorValue& c) const
{
return ColorValue(r*c.r, g*c.g, b*c.b);
}
ColorValue
ColorValue::operator*(double scale) const
{
return ColorValue((float) (r*scale),
(float) (g*scale),
(float) (b*scale),
(float) (a*scale));
}
ColorValue
ColorValue::dim(double scale) const
{
return ColorValue((float) (r*scale),
(float) (g*scale),
(float) (b*scale));
}
// +--------------------------------------------------------------------+
inline BYTE bclamp(float x) { return (BYTE) ((x<0) ? 0 : (x>255) ? 255 : x); }
Color
ColorValue::ToColor() const
{
return Color(bclamp(r * 255.0f),
bclamp(g * 255.0f),
bclamp(b * 255.0f),
bclamp(a * 255.0f));
}
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