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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Campaign title card and load progress dialog
*/
#ifndef CmpSceneDlg_h
#define CmpSceneDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "CameraView.h"
#include "DisplayView.h"
#include "ImageBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class CmpnScreen;
// +--------------------------------------------------------------------+
class CmpSceneDlg : public FormWindow
{
public:
CmpSceneDlg(Screen* s, FormDef& def, CmpnScreen* mgr);
virtual ~CmpSceneDlg();
virtual void RegisterControls();
virtual void Show();
virtual void Hide();
// Operations:
virtual void ExecFrame();
CameraView* GetCameraView();
DisplayView* GetDisplayView();
protected:
ActiveWindow* mov_scene;
RichTextBox* subtitles_box;
CameraView* cam_view;
DisplayView* disp_view;
Window* old_disp_win;
Bitmap* flare1;
Bitmap* flare2;
Bitmap* flare3;
Bitmap* flare4;
CmpnScreen* manager;
double subtitles_delay;
double subtitles_time;
};
#endif // CmpSceneDlg_h
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