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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Campaign title card and load progress dialog
*/

#ifndef CmpSceneDlg_h
#define CmpSceneDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "CameraView.h"
#include "DisplayView.h"

#include "ImageBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class CmpnScreen;

// +--------------------------------------------------------------------+

class CmpSceneDlg : public FormWindow
{
public:
    CmpSceneDlg(Screen* s, FormDef& def, CmpnScreen* mgr);
    virtual ~CmpSceneDlg();

    virtual void      RegisterControls();
    virtual void      Show();
    virtual void      Hide();

    // Operations:
    virtual void      ExecFrame();

    CameraView*       GetCameraView();
    DisplayView*      GetDisplayView();

protected:
    ActiveWindow*     mov_scene;
    RichTextBox*      subtitles_box;
    CameraView*       cam_view;
    DisplayView*      disp_view;
    Window*           old_disp_win;

    Bitmap*           flare1;
    Bitmap*           flare2;
    Bitmap*           flare3;
    Bitmap*           flare4;

    CmpnScreen*       manager;

    double            subtitles_delay;
    double            subtitles_time;
};

#endif  // CmpSceneDlg_h