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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Operational Command Dialog (Intel/Newsfeed Tab)
*/
#include "CmdTitleDlg.h"
#include "CmpnScreen.h"
#include "Starshatter.h"
#include "Campaign.h"
#include "Combatant.h"
#include "CombatEvent.h"
#include "CombatGroup.h"
#include "CombatUnit.h"
#include "ShipDesign.h"
#include "Game.h"
#include "DataLoader.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Slider.h"
#include "Video.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "ParseUtil.h"
#include "FormatUtil.h"
// +--------------------------------------------------------------------+
// DECLARE MAPPING FUNCTIONS:
// +--------------------------------------------------------------------+
CmdTitleDlg::CmdTitleDlg(Screen* s, FormDef& def, CmpnScreen* mgr)
: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr),
stars(0), campaign(0), showTime(0)
{
stars = Starshatter::GetInstance();
campaign = Campaign::GetCampaign();
Init(def);
}
CmdTitleDlg::~CmdTitleDlg()
{
}
// +--------------------------------------------------------------------+
void
CmdTitleDlg::RegisterControls()
{
img_title = (ImageBox*) FindControl(200);
}
// +--------------------------------------------------------------------+
void
CmdTitleDlg::Show()
{
FormWindow::Show();
}
// +--------------------------------------------------------------------+
void
CmdTitleDlg::ExecFrame()
{
}
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