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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Operational Command Dialog (Order of Battle Tab)
*/

#ifndef CmdTheaterDlg_h
#define CmdTheaterDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "CmdDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "MapView.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class CmdTheaterDlg : public FormWindow,
public CmdDlg
{
public:
    CmdTheaterDlg(Screen* s, FormDef& def, CmpnScreen* mgr);
    virtual ~CmdTheaterDlg();

    virtual void      RegisterControls();
    virtual void      Show();
    virtual void      ExecFrame();

    // Operations:
    virtual void      OnMode(AWEvent* event);
    virtual void      OnSave(AWEvent* event);
    virtual void      OnExit(AWEvent* event);
    virtual void      OnView(AWEvent* event);

protected:
    CmpnScreen*       manager;

    ActiveWindow*     map_theater;
    MapView*          map_view;
    Button*           view_btn[3];
    Button*           zoom_in_btn;
    Button*           zoom_out_btn;

    Campaign*         campaign;
};

#endif  // CmdTheaterDlg_h