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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Operational Command Dialog (Order of Battle Tab)
*/
#ifndef CmdTheaterDlg_h
#define CmdTheaterDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "CmdDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "MapView.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class CmdTheaterDlg : public FormWindow,
public CmdDlg
{
public:
CmdTheaterDlg(Screen* s, FormDef& def, CmpnScreen* mgr);
virtual ~CmdTheaterDlg();
virtual void RegisterControls();
virtual void Show();
virtual void ExecFrame();
// Operations:
virtual void OnMode(AWEvent* event);
virtual void OnSave(AWEvent* event);
virtual void OnExit(AWEvent* event);
virtual void OnView(AWEvent* event);
protected:
CmpnScreen* manager;
ActiveWindow* map_theater;
MapView* map_view;
Button* view_btn[3];
Button* zoom_in_btn;
Button* zoom_out_btn;
Campaign* campaign;
};
#endif // CmdTheaterDlg_h
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