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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Operational Command Dialog (Order of Battle Tab)
*/
#ifndef CmdForceDlg_h
#define CmdForceDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "CmdDlg.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class CmdForceDlg : public FormWindow,
public CmdDlg
{
public:
CmdForceDlg(Screen* s, FormDef& def, CmpnScreen* mgr);
virtual ~CmdForceDlg();
virtual void RegisterControls();
virtual void Show();
virtual void ExecFrame();
// Operations:
virtual void OnMode(AWEvent* event);
virtual void OnSave(AWEvent* event);
virtual void OnExit(AWEvent* event);
virtual void OnForces(AWEvent* event);
virtual void OnCombat(AWEvent* event);
virtual void OnTransfer(AWEvent* event);
protected:
void ShowCombatant(Combatant* c);
void AddCombatGroup(CombatGroup* grp, bool last_child=false);
bool CanTransfer(CombatGroup* grp);
bool IsVisible(Combatant* c);
CmpnScreen* manager;
ComboBox* cmb_forces;
ListBox* lst_combat;
ListBox* lst_desc;
Button* btn_transfer;
Starshatter* stars;
Campaign* campaign;
CombatGroup* current_group;
CombatUnit* current_unit;
};
#endif // CmdForceDlg_h
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