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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Operational Command Dialog Active Window class
*/

#ifndef CmdDlg_h
#define CmdDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"

// +--------------------------------------------------------------------+

class CmpnScreen;
class Campaign;
class Combatant;
class CombatGroup;
class CombatUnit;
class Starshatter;

// +--------------------------------------------------------------------+

class CmdDlg
{
public:
    enum MODE {
        MODE_ORDERS,
        MODE_THEATER,
        MODE_FORCES,
        MODE_INTEL,
        MODE_MISSIONS,
        NUM_MODES
    };

    CmdDlg(CmpnScreen* mgr);
    virtual ~CmdDlg();

    virtual void      RegisterCmdControls(FormWindow* win);
    virtual void      ShowCmdDlg();

    virtual void      ExecFrame();

    // Operations:
    virtual void      OnMode(AWEvent* event);
    virtual void      OnSave(AWEvent* event);
    virtual void      OnExit(AWEvent* event);

protected:
    virtual void      ShowMode();

    CmpnScreen*       cmpn_screen;

    ActiveWindow*     txt_group;
    ActiveWindow*     txt_score;
    ActiveWindow*     txt_name;
    ActiveWindow*     txt_time;
    Button*           btn_mode[NUM_MODES];
    Button*           btn_save;
    Button*           btn_exit;

    Campaign*         campaign;

    int               mode;
};

#endif  // CmdDlg_h