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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Operational Command Dialog Active Window class
*/
#ifndef CmdDlg_h
#define CmdDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class CmpnScreen;
class Campaign;
class Combatant;
class CombatGroup;
class CombatUnit;
class Starshatter;
// +--------------------------------------------------------------------+
class CmdDlg
{
public:
enum MODE {
MODE_ORDERS,
MODE_THEATER,
MODE_FORCES,
MODE_INTEL,
MODE_MISSIONS,
NUM_MODES
};
CmdDlg(CmpnScreen* mgr);
virtual ~CmdDlg();
virtual void RegisterCmdControls(FormWindow* win);
virtual void ShowCmdDlg();
virtual void ExecFrame();
// Operations:
virtual void OnMode(AWEvent* event);
virtual void OnSave(AWEvent* event);
virtual void OnExit(AWEvent* event);
protected:
virtual void ShowMode();
CmpnScreen* cmpn_screen;
ActiveWindow* txt_group;
ActiveWindow* txt_score;
ActiveWindow* txt_name;
ActiveWindow* txt_time;
Button* btn_mode[NUM_MODES];
Button* btn_save;
Button* btn_exit;
Campaign* campaign;
int mode;
};
#endif // CmdDlg_h
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