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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
*/
#include "Clock.h"
#include <chrono>
#include <ratio>
template <typename R>
R
Clock::GameTime() const
{
using target_duration = std::chrono::duration<R, std::milli>;
return std::chrono::duration_cast<target_duration>(m_game_elapsed).count();
}
template <typename R>
R
Clock::RealTime() const
{
using target_duration = std::chrono::duration<R, std::milli>;
return std::chrono::duration_cast<target_duration>(m_real_elapsed).count();
}
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