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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    "Air Boss" AI class for managing carrier fighter squadrons
*/

#ifndef CarrierAI_h
#define CarrierAI_h

#include "Types.h"
#include "Director.h"

// +--------------------------------------------------------------------+

class Sim;
class Ship;
class ShipAI;
class Instruction;
class Hangar;
class Element;
class FlightPlanner;

// +--------------------------------------------------------------------+

class CarrierAI : public Director
{
public:
    CarrierAI(Ship* s, int level);
    virtual ~CarrierAI();

    virtual void      ExecFrame(double seconds);

protected:
    virtual bool      CheckPatrolCoverage();
    virtual bool      CheckHostileElements();

    virtual bool      CreateStrike(Element* elem);

    virtual Element*  CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0);
    virtual bool      LaunchElement(Element* elem);

    Sim*              sim;
    Ship*             ship;
    Hangar*           hangar;
    FlightPlanner*    flight_planner;
    int               exec_time;
    int               hold_time;
    int               ai_level;

    Element*          patrol_elem[4];
};

// +--------------------------------------------------------------------+

#endif  // CarrierAI_h