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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
"Air Boss" AI class for managing carrier fighter squadrons
*/
#ifndef CarrierAI_h
#define CarrierAI_h
#include "Types.h"
#include "Director.h"
// +--------------------------------------------------------------------+
class Sim;
class Ship;
class ShipAI;
class Instruction;
class Hangar;
class Element;
class FlightPlanner;
// +--------------------------------------------------------------------+
class CarrierAI : public Director
{
public:
CarrierAI(Ship* s, int level);
virtual ~CarrierAI();
virtual void ExecFrame(double seconds);
protected:
virtual bool CheckPatrolCoverage();
virtual bool CheckHostileElements();
virtual bool CreateStrike(Element* elem);
virtual Element* CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0);
virtual bool LaunchElement(Element* elem);
Sim* sim;
Ship* ship;
Hangar* hangar;
FlightPlanner* flight_planner;
int exec_time;
int hold_time;
int ai_level;
Element* patrol_elem[4];
};
// +--------------------------------------------------------------------+
#endif // CarrierAI_h
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