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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
CampaignSituationReport generates the situation report
portion of the briefing for a dynamically generated
mission in a dynamic campaign.
*/
#ifndef CampaignSituationReport_h
#define CampaignSituationReport_h
#include "Types.h"
#include "Geometry.h"
#include "List.h"
#include "Text.h"
// +--------------------------------------------------------------------+
class Campaign;
class CombatGroup;
class CombatUnit;
class CombatZone;
class Mission;
class MissionElement;
// +--------------------------------------------------------------------+
class CampaignSituationReport
{
public:
static const char* TYPENAME() { return "CampaignSituationReport"; }
CampaignSituationReport(Campaign* c, Mission* m);
virtual ~CampaignSituationReport();
virtual void GenerateSituationReport();
protected:
virtual void GlobalSituation();
virtual void MissionSituation();
virtual MissionElement*
FindEscort(MissionElement* elem);
virtual Text GetThreatInfo();
Campaign* campaign;
Mission* mission;
Text sitrep;
};
#endif // CampaignSituationReport_h
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