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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
CampaignPlanMovement simulates random patrol movements
of starship groups between missions. This agitation
keeps the ships from bunching up in the middle of a
sector.
*/
#ifndef CampaignPlanMovement_h
#define CampaignPlanMovement_h
#include "Types.h"
#include "CampaignPlan.h"
// +--------------------------------------------------------------------+
class CampaignPlanMovement : public CampaignPlan
{
public:
static const char* TYPENAME() { return "CampaignPlanMovement"; }
CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { }
virtual ~CampaignPlanMovement() { }
// operations:
virtual void ExecFrame();
protected:
void MoveUnit(CombatUnit* u);
List<CombatUnit> all_units;
};
#endif // CampaignPlanMovement_h
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