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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
CampaignPlanMission generates missions and mission
info for the player's combat group as part of a
dynamic campaign.
*/
#ifndef CampaignPlanMission_h
#define CampaignPlanMission_h
#include "Types.h"
#include "CampaignPlan.h"
// +--------------------------------------------------------------------+
class CampaignMissionRequest;
class CombatGroup;
class CombatUnit;
class CombatZone;
// +--------------------------------------------------------------------+
class CampaignPlanMission : public CampaignPlan
{
public:
static const char* TYPENAME() { return "CampaignPlanMission"; }
CampaignPlanMission(Campaign* c) : CampaignPlan(c), start(0), slot(0) { }
virtual ~CampaignPlanMission() { }
// operations:
virtual void ExecFrame();
protected:
virtual void SelectStartTime();
virtual CampaignMissionRequest* PlanCampaignMission();
virtual CampaignMissionRequest* PlanStrategicMission();
virtual CampaignMissionRequest* PlanRandomStarshipMission();
virtual CampaignMissionRequest* PlanRandomFighterMission();
virtual CampaignMissionRequest* PlanStarshipMission();
virtual CampaignMissionRequest* PlanFighterMission();
CombatGroup* player_group;
int start;
int slot;
};
#endif // CampaignPlanMission_h
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