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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
CampaignPlan defines the interface for all campaign
planning algorithms. Known subclasses:
CampaignPlanStrategic - strategic planning
CampaignPlanAssignment - logistics planning
CampaignPlanMission - mission planning
CampaignPlanMovement - starship movement
CampaignPlanEvent - scripted events
*/
#ifndef CampaignPlan_h
#define CampaignPlan_h
#include "Types.h"
#include "Text.h"
#include "Term.h"
#include "List.h"
// +--------------------------------------------------------------------+
class Campaign;
class Combatant;
class CombatGroup;
class CombatUnit;
// +--------------------------------------------------------------------+
class CampaignPlan
{
public:
static const char* TYPENAME() { return "CampaignPlan"; }
CampaignPlan(Campaign* c) : campaign(c), exec_time(-1e6) { }
virtual ~CampaignPlan() { }
int operator == (const CampaignPlan& p) const { return this == &p; }
// operations:
virtual void ExecFrame() { }
virtual void SetLockout(int seconds) { }
protected:
Campaign* campaign;
double exec_time;
};
#endif // CampaignPlan_h
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