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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Camera Director singleton manages the main view camera based on the current ship
*/
#ifndef CameraDirector_h
#define CameraDirector_h
#include "Types.h"
#include "Camera.h"
#include "SimObject.h"
#include "List.h"
// +--------------------------------------------------------------------+
class HUDView;
class Orbital;
class Ship;
class Sim;
// +--------------------------------------------------------------------+
class CameraDirector : public SimObserver
{
public:
static const char* TYPENAME() { return "CameraDirector"; }
enum CAM_MODE {
MODE_NONE,
MODE_COCKPIT,
MODE_CHASE,
MODE_TARGET,
MODE_THREAT,
MODE_ORBIT,
MODE_VIRTUAL,
MODE_TRANSLATE,
MODE_ZOOM,
MODE_DOCKING,
MODE_DROP,
MODE_LAST
};
// CONSTRUCTORS:
CameraDirector();
virtual ~CameraDirector();
int operator == (const CameraDirector& that) const { return this == &that; }
static CameraDirector* GetInstance();
// CAMERA:
static int GetCameraMode();
static void SetCameraMode(int m, double trans_time=1);
static const char* GetModeName();
static double GetRangeLimit();
static void SetRangeLimit(double r);
static void SetRangeLimits(double min, double max);
virtual void Reset();
virtual void SetMode(int m, double trans_time=1);
virtual int GetMode() const { return requested_mode > MODE_NONE ? requested_mode : mode; }
virtual Camera* GetCamera() { return &camera; }
virtual Ship* GetShip() { return ship; }
virtual void SetShip(Ship* s);
virtual void VirtualHead(double az, double el);
virtual void VirtualHeadOffset(double x, double y, double z);
virtual void VirtualAzimuth(double delta);
virtual void VirtualElevation(double delta);
virtual void ExternalAzimuth(double delta);
virtual void ExternalElevation(double delta);
virtual void ExternalRange(double delta);
virtual void SetOrbitPoint(double az, double el, double range);
virtual void SetOrbitRates(double az_rate, double el_rate, double r_rate);
static bool IsViewCentered();
virtual void CycleViewObject();
virtual Orbital* GetViewOrbital() const { return external_body; }
virtual Ship* GetViewObject() const { return external_ship; }
virtual void SetViewOrbital(Orbital* orb);
virtual void SetViewObject(Ship* obj, bool quick=false);
virtual void SetViewObjectGroup(ListIter<Ship> group, bool quick=false);
virtual void ClearGroup();
// BEHAVIORS:
virtual void ExecFrame(double s);
virtual void Transition(double s);
// SimObserver:
virtual bool Update(SimObject* obj);
virtual const char* GetObserverName() const;
protected:
virtual void Cockpit(double s);
virtual void Chase(double s);
virtual void Target(double s);
virtual void Threat(double s);
virtual void Virtual(double s);
virtual void Orbit(double s);
virtual void Docking(double s);
virtual void Drop(double s);
int mode;
int requested_mode;
int old_mode;
Camera camera;
Ship* ship;
SimRegion* region;
Orbital* external_body;
Ship* external_ship;
List<Ship> external_group;
Point external_point;
Point base_loc;
double virt_az;
double virt_el;
double virt_x;
double virt_y;
double virt_z;
double azimuth;
double elevation;
double az_rate;
double el_rate;
double range_rate;
double range;
double range_min;
double range_max;
double base_range;
double transition;
Sim* sim;
HUDView* hud;
static CameraDirector* instance;
};
#endif // CameraDirector_h
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