1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Button class
*/
#ifndef Button_h
#define Button_h
#include "Types.h"
#include "ActiveWindow.h"
#include "Bitmap.h"
// +--------------------------------------------------------------------+
class Button : public ActiveWindow
{
public:
enum SOUNDS {
SND_BUTTON,
SND_CLICK,
SND_SWISH,
SND_CHIRP,
SND_ACCEPT,
SND_REJECT,
SND_CONFIRM,
SND_LIST_SELECT,
SND_LIST_SCROLL,
SND_LIST_DROP,
SND_COMBO_OPEN,
SND_COMBO_CLOSE,
SND_COMBO_HILITE,
SND_COMBO_SELECT,
SND_MENU_OPEN,
SND_MENU_CLOSE,
SND_MENU_SELECT,
SND_MENU_HILITE
};
Button(Screen* s, int ax, int ay, int aw, int ah, DWORD id=0);
Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0);
virtual ~Button();
static void Initialize();
static void Close();
static void PlaySound(int n=0);
static void SetVolume(int vol);
// Operations:
virtual void Draw(); // refresh backing store
// Event Target Interface:
virtual int OnMouseMove(int x, int y);
virtual int OnLButtonDown(int x, int y);
virtual int OnLButtonUp(int x, int y);
virtual int OnClick();
virtual int OnMouseEnter(int x, int y);
virtual int OnMouseExit(int x, int y);
// Property accessors:
Color GetActiveColor();
void SetActiveColor(Color c);
bool GetAnimated();
void SetAnimated(bool bNewValue);
short GetBevelWidth();
void SetBevelWidth(short nNewValue);
bool GetBorder();
void SetBorder(bool bNewValue);
Color GetBorderColor();
void SetBorderColor(Color c);
short GetButtonState();
void SetButtonState(short nNewValue);
bool GetDropShadow();
void SetDropShadow(bool bNewValue);
void GetPicture(Bitmap& img);
void SetPicture(const Bitmap& img);
short GetPictureLocation();
void SetPictureLocation(short nNewValue);
bool GetSticky();
void SetSticky(bool bNewValue);
void SetStandardImage(Bitmap* img);
void SetActivatedImage(Bitmap* img);
void SetTransitionImage(Bitmap* img);
protected:
Rect CalcLabelRect(int img_w, int img_h);
Rect CalcPictureRect();
void DrawImage(Bitmap* bmp, const Rect& irect);
bool animated;
bool drop_shadow;
bool sticky;
bool border;
Color active_color;
Color border_color;
bool captured;
int pre_state;
short bevel_width;
short button_state;
short picture_loc;
Bitmap picture;
Bitmap* standard_image; // state = 0
Bitmap* activated_image; // state = 1 (if sticky)
Bitmap* transition_image; // state = 2 (if sticky)
};
#endif // Button_h
|