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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    3D Bolt (Polygon) Object
*/

#ifndef Bolt_h
#define Bolt_h

#include "Graphic.h"
#include "Polygon.h"

// +--------------------------------------------------------------------+

class Bolt : public Graphic
{
public:
    static const char* TYPENAME() { return "Bolt"; }

    Bolt(double len=16, double wid=1, Bitmap* tex=0, int share=0);
    virtual ~Bolt();

    // operations
    virtual void   Render(Video* video, DWORD flags);
    virtual void   Update();

    // accessors / mutators
    virtual void   SetOrientation(const Matrix& o);
    void           SetDirection(const Point& v);
    void           SetEndPoints(const Point& from, const Point& to);
    void           SetTextureOffset(double from, double to);

    virtual void   TranslateBy(const Point& ref);

    double         Shade()     const    { return shade;   }
    void           SetShade(double s)   { shade = s;      }
    virtual bool   IsBolt()       const { return true;    }

protected:
    double         length;
    double         width;
    double         shade;

    Poly           poly;
    Material       mtl;
    VertexSet      vset;
    Bitmap*        texture;
    int            shared;

    Point          vpn;
    Point          origin;
};

// +--------------------------------------------------------------------+

#endif  // Bolt_h