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/* Starshatter: The Open Source Project
Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
3D Bolt (Polygon) Object
*/
#ifndef Bolt_h
#define Bolt_h
#include "Graphic.h"
#include "Polygon.h"
// +--------------------------------------------------------------------+
class Bolt : public Graphic
{
public:
static const char* TYPENAME() { return "Bolt"; }
Bolt(double len=16, double wid=1, Bitmap* tex=0, int share=0);
virtual ~Bolt();
// operations
virtual void Render(Video* video, DWORD flags);
virtual void Update();
// accessors / mutators
virtual void SetOrientation(const Matrix& o);
void SetDirection(const Point& v);
void SetEndPoints(const Point& from, const Point& to);
void SetTextureOffset(double from, double to);
virtual void TranslateBy(const Point& ref);
double Shade() const { return shade; }
void SetShade(double s) { shade = s; }
virtual bool IsBolt() const { return true; }
protected:
double length;
double width;
double shade;
Poly poly;
Material mtl;
VertexSet vset;
Bitmap* texture;
int shared;
Point vpn;
Point origin;
};
// +--------------------------------------------------------------------+
#endif // Bolt_h
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