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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2024, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Bitmap Resource class
*/

#ifndef Bitmap_h
#define Bitmap_h

#include "Res.h"
#include "Types.h"
#include "Geometry.h"

// +--------------------------------------------------------------------+

class Color;
class ColorIndex;

class Bitmap : public Resource
{
public:
    static const char* TYPENAME() { return "Bitmap"; }

    enum BMP_TYPES { BMP_SOLID, BMP_TRANSPARENT, BMP_TRANSLUCENT };

    Bitmap();
    Bitmap(int w, int h, ColorIndex* p=0, int t=BMP_SOLID);
    Bitmap(int w, int h, Color*      p,   int t=BMP_SOLID);
    virtual ~Bitmap();

    int            IsIndexed()       const { return pix   != 0;        }
    int            IsHighColor()     const { return hipix != 0;        }
    int            IsDual()          const { return IsIndexed() &&
        IsHighColor();     }

    void           SetType(int t)          { type = t;                 }
    int            Type()            const { return type;              }
    bool           IsSolid()         const { return type==BMP_SOLID;       }
    bool           IsTransparent()   const { return type==BMP_TRANSPARENT; }
    bool           IsTranslucent()   const { return type==BMP_TRANSLUCENT; }

    int            Width()           const { return width;   }
    int            Height()          const { return height;  }
    ColorIndex*    Pixels()          const { return pix;     }
    Color*         HiPixels()        const { return hipix;   }
    int            BmpSize()         const;
    int            RowSize()         const;

    ColorIndex     GetIndex(int x, int y) const;
    Color          GetColor(int x, int y) const;
    void           SetIndex(int x, int y, ColorIndex c);
    void           SetColor(int x, int y, Color      c);

    void           FillColor(Color c);

    void           ClearImage();
    void           BitBlt(int x, int y, const Bitmap& srcImage, int sx, int sy, int w, int h, bool blend=false);
    void           CopyBitmap(const Bitmap& rhs);
    void           CopyImage(int w, int h, BYTE* p, int t=BMP_SOLID);
    void           CopyHighColorImage(int w, int h, DWORD* p, int t=BMP_SOLID);
    void           CopyAlphaImage(int w, int h, BYTE* p);
    void           CopyAlphaRedChannel(int w, int h, DWORD* p);
    void           AutoMask(DWORD mask=0);

    virtual BYTE*  GetSurface();
    virtual int    Pitch() const;
    virtual int    PixSize() const;
    bool           ClipLine(int& x1, int& y1, int& x2, int& y2);
    bool           ClipLine(double& x1, double& y1, double& x2, double& y2);
    void           DrawLine(int x1, int y1, int x2, int y2, Color color);
    void           DrawRect(int x1, int y1, int x2, int y2, Color color);
    void           DrawRect(const Rect& r, Color color);
    void           FillRect(int x1, int y1, int x2, int y2, Color color);
    void           FillRect(const Rect& r, Color color);
    void           DrawEllipse(int x1, int y1, int x2, int y2, Color color, BYTE quad=0x0f);
    void           DrawEllipsePoints(int x0, int y0, int x, int y, Color c, BYTE quad);

    void           ScaleTo(int w, int h);
    void           MakeIndexed();
    void           MakeHighColor();
    void           MakeTexture();
    bool           IsTexture() const       { return texture; }
    void           TakeOwnership()         { ownpix = true; }

    const char*    GetFilename() const     { return filename; }
    void           SetFilename(const char* s);

    DWORD          LastModified()    const { return last_modified; }

    static Bitmap* Default();

    static Bitmap* GetBitmapByID(HANDLE bmp_id);
    static Bitmap* CheckCache(const char* filename);
    static void    AddToCache(Bitmap* bmp);
    static void    CacheUpdate();
    static void    ClearCache();
    static DWORD   CacheMemoryFootprint();

protected:
    int            type;
    int            width;
    int            height;
    int            mapsize;

    bool           ownpix;
    bool           alpha_loaded;
    bool           texture;

    ColorIndex*    pix;
    Color*         hipix;
    DWORD          last_modified;
    char           filename[64];
};

#endif  // Bitmap_h