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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Main Menu Dialog Active Window class
*/
#ifndef AudDlg_h
#define AudDlg_h
#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"
// +--------------------------------------------------------------------+
class BaseScreen;
// +--------------------------------------------------------------------+
class AudDlg : public FormWindow
{
public:
AudDlg(Screen* s, FormDef& def, BaseScreen* mgr);
virtual ~AudDlg();
virtual void RegisterControls();
virtual void Show();
virtual void ExecFrame();
// Operations:
virtual void Apply();
virtual void Cancel();
virtual void OnApply(AWEvent* event);
virtual void OnCancel(AWEvent* event);
virtual void OnAudio(AWEvent* event);
virtual void OnVideo(AWEvent* event);
virtual void OnOptions(AWEvent* event);
virtual void OnControls(AWEvent* event);
virtual void OnMod(AWEvent* event);
protected:
BaseScreen* manager;
Slider* efx_volume_slider;
Slider* gui_volume_slider;
Slider* wrn_volume_slider;
Slider* vox_volume_slider;
Slider* menu_music_slider;
Slider* game_music_slider;
Button* aud_btn;
Button* vid_btn;
Button* opt_btn;
Button* ctl_btn;
Button* mod_btn;
Button* apply;
Button* cancel;
bool closed;
};
#endif // AudDlg_h
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