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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Main Menu Dialog Active Window class
*/

#ifndef AudDlg_h
#define AudDlg_h

#include "Types.h"
#include "FormWindow.h"
#include "Bitmap.h"
#include "Button.h"
#include "ComboBox.h"
#include "ListBox.h"
#include "Font.h"

// +--------------------------------------------------------------------+

class BaseScreen;

// +--------------------------------------------------------------------+

class AudDlg : public FormWindow
{
public:
    AudDlg(Screen* s, FormDef& def, BaseScreen* mgr);
    virtual ~AudDlg();

    virtual void      RegisterControls();
    virtual void      Show();
    virtual void      ExecFrame();

    // Operations:
    virtual void      Apply();
    virtual void      Cancel();

    virtual void      OnApply(AWEvent* event);
    virtual void      OnCancel(AWEvent* event);

    virtual void      OnAudio(AWEvent* event);
    virtual void      OnVideo(AWEvent* event);
    virtual void      OnOptions(AWEvent* event);
    virtual void      OnControls(AWEvent* event);
    virtual void      OnMod(AWEvent* event);

protected:
    BaseScreen*       manager;

    Slider*           efx_volume_slider;
    Slider*           gui_volume_slider;
    Slider*           wrn_volume_slider;
    Slider*           vox_volume_slider;

    Slider*           menu_music_slider;
    Slider*           game_music_slider;

    Button*           aud_btn;
    Button*           vid_btn;
    Button*           opt_btn;
    Button*           ctl_btn;
    Button*           mod_btn;

    Button*           apply;
    Button*           cancel;

    bool              closed;
};

#endif  // AudDlg_h