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/* Starshatter: The Open Source Project
Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
Copyright (c) 1997-2006, Destroyer Studios LLC.
AUTHOR: John DiCamillo
OVERVIEW
========
Asteroid Sprite class
*/
#ifndef Asteroid_h
#define Asteroid_h
#include "Types.h"
#include "Geometry.h"
#include "SimObject.h"
#include "Debris.h"
// +--------------------------------------------------------------------+
class Asteroid : public Debris
{
public:
Asteroid(int type, const Vec3& pos, double mass);
static void Initialize();
static void Close();
};
#endif // Asteroid_h
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