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/*  Starshatter: The Open Source Project
    Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
    Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
    Copyright (c) 1997-2006, Destroyer Studios LLC.

    AUTHOR:       John DiCamillo


    OVERVIEW
    ========
    Active Window class (a window that knows how to draw itself)
*/

#ifndef ActiveWindow_h
#define ActiveWindow_h

#include <vector>
#include "Types.h"
#include "Color.h"
#include "Geometry.h"
#include "Bitmap.h"
#include "Window.h"
#include "UIEventTarget.h"
#include "List.h"
#include "Text.h"

// +--------------------------------------------------------------------+

struct Poly;
struct Material;
struct VertexSet;
class  Layout;

// +--------------------------------------------------------------------+

enum {
    WIN_NO_FRAME      = 0x0000,
    WIN_BLACK_FRAME   = 0x0001,
    WIN_WHITE_FRAME   = 0x0002,
    WIN_THIN_FRAME    = 0x0004,
    WIN_THICK_FRAME   = 0x0008,
    WIN_RAISED_FRAME  = 0x0010,
    WIN_SUNK_FRAME    = 0x0020,
    WIN_TEXT_SHADOW   = 0x0040,
    WIN_FRAME_ONLY    = 0x0080
};

enum {
    EID_CREATE,
    EID_DESTROY,
    EID_MOUSE_MOVE,
    EID_CLICK,
    EID_SELECT,
    EID_LBUTTON_DOWN,
    EID_LBUTTON_UP,
    EID_RBUTTON_DOWN,
    EID_RBUTTON_UP,
    EID_KEY_DOWN,
    EID_SET_FOCUS,
    EID_KILL_FOCUS,
    EID_MOUSE_ENTER,
    EID_MOUSE_EXIT,
    EID_MOUSE_WHEEL,
    EID_DRAG_START,
    EID_DRAG_DROP,

    EID_USER_1,
    EID_USER_2,
    EID_USER_3,
    EID_USER_4,

    EID_NUM_EVENTS
};

// +--------------------------------------------------------------------+

class ActiveWindow;

struct AWEvent
{
    static const char* TYPENAME() { return "AWEvent"; }

    AWEvent() : window(0), eid(0), x(0), y(0) { }
    AWEvent(ActiveWindow* w, int e, int ax=0, int ay=0) : window(w), eid(e), x(ax), y(ay) { }

    int operator == (const AWEvent& e) const { return (window == e.window) &&
        (eid    == e.eid)    &&
        (x      == e.x)      &&
        (y      == e.y); }

    ActiveWindow*  window;
    int            eid;
    int            x;
    int            y;
};

typedef void (*PFVAWE)(ActiveWindow*, AWEvent*);

struct AWMap
{
    static const char* TYPENAME() { return "AWMap"; }

    AWMap() : eid(0), client(0), func(0) { }
    AWMap(int e, ActiveWindow* w, PFVAWE f) : eid(e), client(w), func(f) { }

    int operator == (const AWMap& m) const { return (eid    == m.eid) &&
        (client == m.client); }

    int            eid;
    ActiveWindow*  client;
    PFVAWE         func;
};

// +--------------------------------------------------------------------+

class ActiveWindow : public Window,
public UIEventTarget
{
public:
    static const char* TYPENAME() { return "ActiveWindow"; }

    ActiveWindow(Screen* s, int ax, int ay, int aw, int ah,
    DWORD id=0, DWORD style=0, ActiveWindow* parent=0);
    virtual ~ActiveWindow();

    int operator == (const ActiveWindow& w) const { return id == w.id; }

    // Operations:
    virtual void      Paint();    // blt to screen
    virtual void      Draw();     // refresh backing store
    virtual void      Show();
    virtual void      Hide();
    virtual void      MoveTo(const Rect& r);
    virtual void      UseLayout(const std::vector<DWORD>& min_x,
        const std::vector<DWORD>& min_y,
        const std::vector<float>& weight_x,
        const std::vector<float>& weight_y);
    virtual void      UseLayout(const std::vector<float>& min_x,
        const std::vector<float>& min_y,
        const std::vector<float>& weight_x,
        const std::vector<float>& weight_y);
    virtual void      UseLayout(int     ncols,
        int     nrows,
        int*    min_x,
        int*    min_y,
        float*  weight_x,
        float*  weight_y);
    virtual void      DoLayout();

    // Event Target Interface:
    virtual int       OnMouseMove(int x, int y);
    virtual int       OnLButtonDown(int x, int y);
    virtual int       OnLButtonUp(int x, int y);
    virtual int       OnClick();
    virtual int       OnSelect();
    virtual int       OnRButtonDown(int x, int y);
    virtual int       OnRButtonUp(int x, int y);
    virtual int       OnMouseEnter(int x, int y);
    virtual int       OnMouseExit(int x, int y);
    virtual int       OnMouseWheel(int wheel);

    virtual int       OnKeyDown(int vk, int flags);

    virtual const char* GetDescription() const { return desc; }

    // pseudo-events:
    virtual int       OnDragStart(int x, int y);
    virtual int       OnDragDrop(int x, int y, ActiveWindow* source);

    virtual ActiveWindow*   FindControl(int x, int y) { return 0; }
    virtual Rect      TargetRect() const;

    virtual ActiveWindow* GetCapture();
    virtual bool       SetCapture();
    virtual int       ReleaseCapture();

    // Property accessors:
    virtual void      SetFocus();
    virtual void      KillFocus();
    virtual bool      HasFocus() const { return focus; }

    void              SetEnabled(bool e=true) { enabled = e;        }
    bool              IsEnabled() const       { return enabled;     }
    bool              IsVisible() const       { return shown;       }

    DWORD             GetID() const           { return id;          }
    void              SetStyle(DWORD s)       { style = s;          }
    DWORD             GetStyle() const        { return style;       }

    void              SetText(const char* t);
    void              SetText(const Text& t);
    void              AddText(const char* t);
    void              AddText(const Text& t);
    const Text&       GetText() const         { return text;        }

    void              SetAltText(const char* t) { alt_text = t;     }
    void              SetAltText(const Text& t) { alt_text = t;     }
    const Text&       GetAltText() const      { return alt_text;    }

    void              SetTexture(Bitmap* bmp) { texture = bmp;      }
    Bitmap*           GetTexture()            { return texture;     }
    void              SetMargins(const Insets& m);
    Insets&           GetMargins()            { return margins;     }
    void              SetTextInsets(const Insets& t);
    Insets&           GetTextInsets()         { return text_insets; }

    List<ActiveWindow>& GetChildren()         { return children;    }
    void              SetCellInsets(const Insets& c);
    Insets&           GetCellInsets()         { return cell_insets; }
    void              SetCells(int cx, int cy, int cw=1, int ch=1);
    void              SetCells(const Rect& r) { cells = r;          }
    Rect&             GetCells()              { return cells;       }
    void              SetFixedWidth(int w)    { fixed_width = w;    }
    int               GetFixedWidth()  const  { return fixed_width; }
    void              SetFixedHeight(int h)   { fixed_height = h;   }
    int               GetFixedHeight() const  { return fixed_height;}

    void              SetAlpha(double a);
    double            GetAlpha()        const { return alpha;       }
    void              SetBackColor(Color c)   { back_color = c;     }
    Color             GetBackColor()    const { return back_color;  }
    void              SetBaseColor(Color c)   { base_color = c;     }
    Color             GetBaseColor()    const { return base_color;  }
    void              SetForeColor(Color c)   { fore_color = c;     }
    Color             GetForeColor()    const { return fore_color;  }
    void              SetSingleLine(bool a)   { single_line = a;    }
    bool              GetSingleLine()   const { return single_line; }
    void              SetTextAlign(DWORD a);
    DWORD             GetTextAlign()    const { return text_align;  }
    void              SetTransparent(bool t)  { transparent = t;    }
    bool              GetTransparent()  const { return transparent; }
    void              SetHidePartial(bool a)  { hide_partial = a;   }
    bool              GetHidePartial()  const { return hide_partial;}

    void              SetTabStop(int n, int x);
    int               GetTabStop(int n) const;

    void              DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags);

    // class properties:
    static void       SetSystemFont(Font* f);
    static void       SetSystemBackColor(Color c);
    static void       SetSystemForeColor(Color c);

    // callback function registration:
    virtual void      RegisterClient(int EID, ActiveWindow* client, PFVAWE callback);
    virtual void      UnregisterClient(int EID, ActiveWindow* client);
    virtual void      ClientEvent(int EID, int x=0, int y=0);

    // form context:
    virtual ActiveWindow*   GetForm()                  { return form; }
    virtual void            SetForm(ActiveWindow* f)   { form = f;    }
    virtual bool            IsFormActive()       const;
    virtual bool            IsTopMost()          const { return topmost; }
    virtual void            SetTopMost(bool t)         { topmost = t;    }

    virtual ActiveWindow*   FindChild(DWORD id);
    virtual ActiveWindow*   FindChild(int x, int y);

protected:
    virtual Color     ShadeColor(Color c, double shade);
    virtual void      AddChild(ActiveWindow* child);
    virtual void      DrawStyleRect(const Rect& r, int style);
    virtual void      DrawStyleRect(int x1, int y1, int x2, int y2, int style);
    virtual void      DrawTabbedText();
    virtual void      DrawTextureGrid();
    virtual void      CalcGrid();

    DWORD             id;
    DWORD             style;
    DWORD             text_align;
    bool              single_line;
    bool              focus;
    bool              enabled;
    bool              hide_partial;
    float             alpha;
    Color             back_color;
    Color             base_color;
    Color             fore_color;
    Text              text;
    Text              alt_text;
    Text              desc;
    Bitmap*           texture;
    Insets            margins;
    Insets            text_insets;
    Insets            cell_insets;
    Rect              cells;
    int               fixed_width;
    int               fixed_height;
    int               tab[10];

    ActiveWindow*     parent;
    ActiveWindow*     form;
    bool              transparent;
    bool              topmost;

    Layout*              layout;
    List<ActiveWindow>   children;
    List<AWMap>          clients;
    AWEvent              event;

    int               rows;
    int               cols;
    Poly*             polys;
    VertexSet*        vset;
    Material*         mtl;

    static Font*      sys_font;
    static Color      sys_back_color;
    static Color      sys_fore_color;
};

#define DEF_MAP_CLIENT(cname, fname)\
    void Map##cname##fname(ActiveWindow* client, AWEvent* event) \
    { cname* c = (cname*) client; c->fname(event); }

#define REGISTER_CLIENT(eid, ctrl, cname, fname)\
    if (ctrl) ctrl->RegisterClient(eid, this, Map##cname##fname);

#define UNREGISTER_CLIENT(eid, ctrl, cname)\
    if (ctrl) ctrl->UnregisterClient(eid, this);

#endif  // ActiveWindow_h